I have yet to be able to comprehend their posts.
This is correct.
The plot isn't that deep. It's clearly not properly laid out. Often it's just shock value or philosophical concepts thrown in for flavour when the majority of the important notes are either downplayed or overhyped. Consequences for events and characters vary massively, often contrasting what people actually do (Genocidal maniac with forlorn thoughts of his past? "Fan-favourite emo boy!", for example).
...but it is fun to point out how deep it tries to present itself. Or is the problem with the community itself who seeks depth where there is none?
Lot of it can just come down to what different people think makes a 'good' story. Some people are all about the emotional pull, others want internal logic and consistency, and still others just want big pay off moments regardless of whether they make sense when you stop and think about it.This is correct.
The plot isn't that deep. It's clearly not properly laid out. Often it's just shock value or philosophical concepts thrown in for flavour when the majority of the important notes are either downplayed or overhyped. Consequences for events and characters vary massively, often contrasting what people actually do (Genocidal maniac with forlorn thoughts of his past? "Fan-favourite emo boy!", for example).
...but it is fun to point out how deep it tries to present itself. Or is the problem with the community itself who seeks depth where there is none?
We expect a lot from this game's writing and that isn't exactly fair seeing as it get 'localized' before it makes it to us.
And some people want a balance, all of that is true.Lot of it can just come down to what different people think makes a 'good' story. Some people are all about the emotional pull, others want internal logic and consistency, and still others just want big pay off moments regardless of whether they make sense when you stop and think about it.
We expect a lot from this game's writing and that isn't exactly fair seeing as it get 'localized' before it makes it to us.
But what happens when there's neither? Like, serious question. When the emotional impact you get is actually aversion to what the plot is telling you (at an emotional level), and then it's worsened by fridge logic (the logical level), what do you get?
As an example, that's what Emet Selch is to me. His actions are brushed away despite the crap he did leading to Bozja, Ala Mhigo and some of Doma, among others. We know what his society is doing to people they see as "impure", with huge overtones of European and East-Asian uh... "Early 20th Century extreme political regimes" to make it kosher for the forums.
Yet everyone praises his arse. Hell, a lot of people want more Garlean iconography and glamour options, whereas to me that's tantamount to glorifying uhh... shall we say "Early 20th Century extreme political regime propaganda efforts and twisting of cultural symbols"? Remember that while the Bozjan reveal of the Gunblade came later, it does now paint the initial Garlean gunblade in a fairly somber and problematic light when you think about it. And people waving a Garlean Gunblade around can carry a pretty nefarious message because of it.
But people will be people. And that's my personal view on it, that's my reading on it. So naturally people are free to disagree. I'm sure someone will.
But that doesn't make a story "deep". Depth should come from authorial intent, and whether it succeeds or not is what can be examined. The issue is that there are standards to follow. They're what differentiates your fanfiction from classics and allow people to examine them "in depth" versus just having fun with them. And those are what I'm referring to. I do think those standards can be under or overvalued, but overall they exist and are pretty much a set that people care for. At that point I don't think personal opinion in emotional investment or the story's logic making sense are a good measure of "depth".
I don't need to be a writer to see the confusing plot holes and time travel paradoxes.
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