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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Lyth View Post
    It's not that the dev team particularly care about speedrunning. It's the impact that it has on the community's perceptions. The questions that everyone asks when starting a new MMO is: Which job should I pick? What's good? Players scrutinize what is happening at the top. Oh, my job is 50 dps behind the others at the 99th percentile and isn't being commonly used in the speedruns that I've looked at. It must be broken. And then they proceed to lose thousands of potency on lost uptime or basic rotational mistakes. It's not the job holding you back. It's you.

    I think there's eventually going to be a point where you have to evaluate whether you want this to be a team game or not. We took away boss movement and positioning from tanks because we can't trust them to not spin the boss. We took away add spawns because we can't trust the tanks to pick them up. We gave everyone self-heals, mitigation, and raises because we can't trust the healers. We made hitboxes span the arena and removed positionals because we can't trust melee to press TN. We made all the casters into ranged dps because we can't trust them to know how to slidecast. And we never trusted the ranged dps to begin with. It's really okay to fail because someone else messed up. You'll do it yourself. Just dust yourself off and go again.
    I agree. I don't think the game can afford to loose even more team play. The vocal minority is so afraid to be hindered by someone else and the perceived solution seems to be to take even more interplay away. With that mentality why do people even play an MMO in the first place? How about people play a single player game instead and let the rest of us have job synergy and identity.

    And on top of that we already lost like I don't know how many RPG mechanics. Stats are bland, gearing is boring, only raw DPS matters, elements are only for looks, TP management is gone, the MP bar might as well go etc.
    (2)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Payadopa View Post
    I agree. I don't think the game can afford to loose even more team play. The vocal minority is so afraid to be hindered by someone else and the perceived solution seems to be to take even more interplay away. With that mentality why do people even play an MMO in the first place? How about people play a single player game instead and let the rest of us have job synergy and identity.

    And on top of that we already lost like I don't know how many RPG mechanics. Stats are bland, gearing is boring, only raw DPS matters, elements are only for looks, TP management is gone, the MP bar might as well go etc.
    Job synergy and identity was already being dialed back in ShB and it's even more pronounced in EW. "Synergy" is just another way of saying "every raid has the same expected group buffs through homogenization" and "identity" is verboten in a game where DPS is literally the only metric that's worth a damn, and therefore everyone must do identical DPS within a point or two of each other.
    (1)

  3. #3
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Payadopa View Post
    I agree. I don't think the game can afford to loose even more team play. The vocal minority is so afraid to be hindered by someone else and the perceived solution seems to be to take even more interplay away. With that mentality why do people even play an MMO in the first place? How about people play a single player game instead and let the rest of us have job synergy and identity.

    And on top of that we already lost like I don't know how many RPG mechanics. Stats are bland, gearing is boring, only raw DPS matters, elements are only for looks, TP management is gone, the MP bar might as well go etc.
    with that mentality why do you play an mmo instead of a moba? job identity and individually is much more than "what buttons you press". DRK identity is being an edgy emolord, warrior identity is being a raging berserker, samurai identity is doing anime poses, etc

    didn't the devs themselves say this is a "ff game first and mmo second" (i heard it from someone but i'm not sure if it's true)
    (2)
    Last edited by Melethron123; 01-04-2023 at 01:44 AM.

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Melethron123 View Post
    with that mentality why do you play an mmo instead of a moba? job identity and individually is much more than "what buttons you press". DRK identity is being an edgy emolord, warrior identity is being a raging berserker, samurai identity is doing anime poses, etc

    didn't the devs themselves say this is a "ff game first and mmo second" (i heard it from someone but i'm not sure if it's true)
    If they said that, it must've been several years ago. I think you could argue that was true in ARR and HW, but I think after Gordias they got so scared of repeating that disaster that they swapped it to "MMO first, FF after."

    That, or they're assuming that MSQ is literally the only thing that matters. But idk if I'd even call it an "FF game" from that standpoint, either... most FF's aren't just glorified visual novels. You know? They were never the hardest or most nuanced games, absent self-imposed challenge runs, but the MSQ is now so safe and steamrolled that it really is basically just a visual novel with extra steps.
    (10)

  5. #5
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gserpent View Post
    If they said that, it must've been several years ago. I think you could argue that was true in ARR and HW, but I think after Gordias they got so scared of repeating that disaster that they swapped it to "MMO first, FF after."
    iirc it happened again in 6.2 when WAR and PLD where nowhere near as good in the dmg as DRK and GNB in p8s. Why there is such a large dmg discrepancy in the first place is befuddling, but regardless it shows the cracks in their 2 min meta. WAR fits nicely into it but still couldn't keep up and PLD was just a mess. It shows how their extremely safe design process has hindered some jobs and 100% crit DH will be the least of our worries. Though I wouldn't be surprised if PLD got 100% crit DH.
    (2)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Melethron123 View Post
    with that mentality why do you play an mmo instead of a moba? job identity and individually is much more than "what buttons you press". DRK identity is being an edgy emolord, warrior identity is being a raging berserker, samurai identity is doing anime poses, etc
    Paladin has the gladiator and holy knight stuff, warrior had the drain hp stuff and offence/defence trade thing, dark knight had fallen knight and dark arts. Scholar had tactical poison mage and faeries, summoner had tactical poison mage and primal stuff.
    There’s only so much lipstick you can put on a pig.
    (4)

  7. #7
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by fulminating View Post
    Paladin has the gladiator and holy knight stuff, warrior had the drain hp stuff and offence/defence trade thing, dark knight had fallen knight and dark arts. Scholar had tactical poison mage and faeries, summoner had tactical poison mage and primal stuff.
    There’s only so much lipstick you can put on a pig.
    as far as i know, they're not removing those aspects from paladin
    if you're referring to healing by attacking, i recommend reading storm's path and raw intuition/bloodwhetting tooltips. they also have equilibrium, for even more self-healing
    the DRK job quests still have the whole "fallen knight" stories, and they still use dark magic
    scholar still has fairies
    well, the job is called "summoner", not "poisoner", which is probably why they redesigned it into the current iteration
    (1)
    Last edited by Melethron123; 01-09-2023 at 12:21 AM.