Quote Originally Posted by Shurrikhan View Post
consolidate MP and TP to reduce UI bloat and allow for the DRK and PLD resource-duality in any other way (or, failing that, give casters some use for TP beyond just sprint)
TP doesn't exist though. Personally, I always found TP useless. I only noticed it as a tank if it took ages to aoe mobs down, which probably happened when healers and DPS weren't good at doing their aoe rotation or using their TP boost button. When I actually noticed that TP existed, it was just annoying and a consequence of low DPS.

Being attached to Sprint made it so that you couldn't use Sprint at all in battles unless you were prepared to sacrifice your damage and there were only a few situations that justified it for me when a boss disappeared for a mechanic, such as the proximity aoe and web placement in Weeping City.

Whereas, although MP has become easier to manage, almost to the point of only being an annoyance sometimes like TP, it's still very relevant because you eventually can't rez people anymore, even on red mages. Eventually you have to do something or other to get a bit of MP if you have been spamming Clemency. It's still more of a dynamic resource and it's a more universally-understood resource because MP is in a lot of games, whereas I don't think TP is.

It doesn't make much sense to give physical jobs MP because MP is supposed to mean Magic Points and physical jobs don't use magic, so it would need to be something a bit different to work for all of them such as Stamina.