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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Whereas, although MP has become easier to manage, almost to the point of only being an annoyance sometimes like TP, it's still very relevant because you eventually can't rez people anymore, even on red mages.
    As Shurrikhan says if MP is to be an economy to be managed can't be locked to JUST ressing. Case in point - all abilities/skills that require MP costs on a healer are on the GCD. Guess what we don't heal with? If MP is to be something to properly managed oGCDs need have mana costs.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,783
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ASkellington View Post
    As Shurrikhan says if MP is to be an economy to be managed can't be locked to JUST ressing. Case in point - all abilities/skills that require MP costs on a healer are on the GCD. Guess what we don't heal with? If MP is to be something to properly managed oGCDs need have mana costs.
    Yes, I agree with this. Healing essentially all happens off the GCD and white mages are really the only exception if they use their GCD instants. I think what should especially cost MP is situational abilities like Rescue, Surecast, Swiftcast, Benediction, Divine Benison, Asylum, Afflatus actions, Excogitation, Indomitability and Whispering Dawn, because routine abilities that you use off cooldown for damage like Assize are not really adding anything to the management beyond what spamming the GCD attack and dot is.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think what should especially cost MP is situational abilities like Rescue, Surecast, Swiftcast, Benediction, Divine Benison, Asylum, Afflatus actions, Excogitation, Indomitability and Whispering Dawn, because routine abilities that you use off cooldown for damage like Assize are not really adding anything to the management beyond what spamming the GCD attack and dot is.
    That seems a totally solid plan. I'm in.



    A follow-up note and a question:
    [Note] While it might not seem, then, that anything else needs an MP cost, it's better to think of these costs in terms of (shared) recovery time rather than just whatever cost is pained over the hotkey. If we recharge 400 MP per GCD, for instance, a 400-MP spell is MP-neutral. The difference is simply in the tuning point for rewarding (or reducing the opportunity cost of) downtime; the higher the floor MP cost and MP generation, the less downtime punishes a healer / the more shared resource time a healer recovers during downtime.

    I would guess a good tuning point is "High enough an MP floor that some downtime can still be leveraged and, if truly everything went to hell in a handbasket, one could idle a little bit to milk out enough MP for another oGCD and thereby prevent a would-be death, but where there's otherwise/generally no feeling that attacks or other filler spells come at cost."
    __________

    [Question] How "free" should those abilities be? E.g., about how much oGCD potency per minute should one be able to milk out sustainable? How long, if hitting every possible ability as quickly as possible, should it take to go oom?

    (Another small note here - you can allow for a higher maximum sustainable ppm or longer minimum time until oom if you also have some MP-costly attacks that are expected to be cycled on cooldown, since they'd combine to form parity.)
    (0)
    Last edited by Shurrikhan; 01-02-2023 at 05:06 PM.

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    What do you mean an oversight? We just have to pay more mana for an upgraded animation. /s
    (5)

  5. #5
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Accepting bets now, will we get another wildfire potency increase or will SE actually give MCH something substantial this patch?
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,089
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ranaku View Post
    Accepting bets now, will we get another wildfire potency increase or will SE actually give MCH something substantial this patch?
    If they're feeling very adventurous you're getting +10 potency on each of your 1-2-3
    (0)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ranaku View Post
    Accepting bets now, will we get another wildfire potency increase or will SE actually give MCH something substantial this patch?
    I think if Wildfire was a guaranteed Crit-DH that would help, it's a long CD with a long buildup and takes a bit of skill to properly execute.

    It should be rewarded with a big number.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,624
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ranaku View Post
    Accepting bets now, will we get another wildfire potency increase or will SE actually give MCH something substantial this patch?
    I'm so tired of Wildfire being the focal point of Machinist even though it's underwhelming (both in usage and the animation). If they want to hold onto Wildfire so badly then it needs some more interesting interactions. Flamethrower, for instance, is just dying for an actual purpose. Give it a Wildfire interaction.
    (4)

  9. #9
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    I wish they do something about the rotation and animation too.

    - The rotation has some of the coolest animation, but you don't get to see them finished more than half of the time due to the oGCD interupts, which looks really bland.
    - I never understood the meaning behind the heat discharge ability, the same way as SCH's art of war. If it gonna be an important ability that we will spam often, at least make it look cool.


    DNC, DRG are all classes with heavy oGCD weaving, but the animation flow are a lot smoother. In fact, on DNC the oGCD also feel part of the move. The oGCD on MCH is just a straight an interrupt, like you're playing with frame skiping.
    (0)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    "After a careful review of balance among physical ranged DPS jobs, we have decided to add party utility to machinist."
    Now they can say they're not the "selfish" ranged physical and they can keep them at the bottom with DNC/BRD
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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