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Thread: Paladin Updates

  1. #271
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Also, an excellent chain to run for both hate and damage:

    Aegis Boon > Phalanx > Bloodbath > Spirit's Within > Fast Blade > Savage Blade > Goring Blade

    Spirit's Within and Fast Blade don't combo with each other, but you can do the entire above string of actions for only 1250 TP.
    (1)

  2. #272
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    Quote Originally Posted by Alerith View Post
    Also, an excellent chain to run for both hate and damage:

    Sentinel > Aegis Boon > War Drum > Phalanx > Rampart > Bloodbath > Spirit's Within > Fast Blade > Savage Blade > Goring Blade

    Spirit's Within and Fast Blade don't combo with each other, but you can do the entire above string of actions for only 1250 TP.
    Corrected it for you.

    The Sentinel and Rampart are when they're up but you should be able to WD and Phalanx at the same time almost every time.

    Even the combo you mentioned though does generate some nice enmity, and is pretty amazing if you can get that bleed off with Goring.

    Doing stuff like this is exactly why I laugh when people suggest PLD can't hold hate.
    (1)

  3. #273
    Player Alerith's Avatar
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    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Phobos View Post
    Corrected it for you.

    The Sentinel and Rampart are when they're up but you should be able to WD and Phalanx at the same time almost every time.

    Even the combo you mentioned though does generate some nice enmity, and is pretty amazing if you can get that bleed off with Goring.

    Doing stuff like this is exactly why I laugh when people suggest PLD can't hold hate.
    Good catch. I didn't consider putting the defensive abilities in there. The added Rampart really boosts the whole thing.
    (1)

  4. #274
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    Quote Originally Posted by Alerith View Post
    Good catch. I didn't consider putting the defensive abilities in there. The added Rampart really boosts the whole thing.
    I really love the sig and the post it comes from... it's so freaking true (even more so for GLA with featherfoot and the like).

    Our good combos have us move around too, as if things weren't hectic enough...
    (0)

  5. #275
    Player Alerith's Avatar
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    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phobos View Post
    I really love the sig and the post it comes from... it's so freaking true (even more so for GLA with featherfoot and the like).

    Our good combos have us move around too, as if things weren't hectic enough...
    Yea, what gets me is that people don't realize that even if you're tanking and the mob is facing you, you can still pull off rear combos and effects. (Bleeding from Goring Blade especially.)
    (0)

  6. #276
    Player
    Arcell's Avatar
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Alerith View Post
    While that would be nice, it just isn't feasible with the way abilities are currently setup. Sure, Flash and War Drum are AoE, but they don't deal damage. WAR is ideal for the multi-tank situation because as long as the enemies don't hit like a truck, WAR can eventually AoE the whole group down, whereas a PLD in the same situation has extremely limited damage options, damage options that are geared towards keeping the attention of a single target.

    I liken it to this example:

    A Paladin and a Warrior are in the same party against as Wyrm NM. The Wyrm is extremely hard hitting, and the Paladin takes the tanking lead.

    Shortly after the battle begins, the Wyrm spawns five skeletons to assist it in battle. These don't hit nearly as hard as the NM. The Warrior breaks off from the Wyrm and gathers all the skeletons on himself.

    The Paladin, being as self-sufficient as we would like it to be, manages his HP and MP with the assistance of a BRD while the White Mage supports the Warrior.

    The Warrior does a consistent 900 damage to each skeleton upon each AoE WS.
    The Paladin does a consistent 1300 damage to the Wyrm upon each WS.

    The skeletons all die at the same time and the WAR and WHM can rejoin the PLD in fighting the Wyrm.

    End Example.

    In the perfect system, this is how it would work. If you switched the PLD's and the WAR's roles in that fight, you would lose ground because a PLD isn't as good as dealing with crowds and a WAR's power is lost on a single target.

    Could the PLD hold all the skeletons? Sure.
    Could the WAR still tank the Wyrm? Absolutely.

    But if they were balanced properly, they would BOTH have that specific role to fill when it comes to tanking and contributing damage.
    And that's pretty much exactly how I thought it should be. WAR should be the off-tank/DD. In group fights they take the adds while the PLD takes the main boss. Like with Haughtpox and his goblin horde (if this fight wasn't obscenely easy currently). PLD should take Haughtpox and WAR should grab all the other goblins and move them away. WAR holds hate on them and AoEs them down (because WAR has higher damage potential) while the rest of the group wails on them as well. Once they're all down they can help PLD with the single boss left.

    The notion of PLD = single target, WAR = multi-target comes from the classes. For a time Gladiator was used for single target tanking while Marauder was used for multi-target tanking. Gladiator had mostly single target skills and Marauder had a plethora of AoE skills, so they fit these roles. Over the course of a few patches though one became outright better than the other at tanking, switching back and forth a few times. Now we have a situation similar to that where WAR is just better. PLD can do it but just not as well.
    (1)
    Last edited by Arcell; 03-29-2012 at 06:41 AM.

  7. #277
    Player
    Rydin's Avatar
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reinheart View Post
    Just saw this on 2CH anyone see this?
    http://www.4gamer.net/games/092/G009...006/SS/018.jpg that's the 2.0 UI screen shot we all know.
    Look at the WAR, then look at party list and look at what his position is in the party... was thinking it would be A but guess not lol. /goodbye PLD
    Also the WAR is the only one not wearing AF... interesting
    (0)

  8. #278
    Player
    Peptaru's Avatar
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    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    The bigger thing we're missing from that link.... WE NEED CHOCOBO ATTACKERS!
    (0)

  9. #279
    Player
    Arcell's Avatar
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    Character
    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    So just did a test, WAR tank vs PLD tank on Great Buffalo. WAR is easily still better as tank, even on a single-target physical monster.

    PLD: Partial block on Onrush, 1934 points of damage.

    WAR: Partial parry on same Onrush, 62 points of damage.

    I was the PLD, my friend was the WAR. I was red, not blinking red, basically the whole time. Right behind him but could never overtake his enmity generation. Part of the issue is the immense amount of damage WAR does in comparison, which equals so much more hate it's ridiculous. Add to that the 1k additional HP, Rampage +Crits and Antagonize/Sentinel + Vengeance you've just got way more tanking potential.
    (1)

  10. #280
    Player
    Peptaru's Avatar
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    Mar 2012
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    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I thought you were supposed to sidestep onrush, I see your point about parry, but i fail to see why you'd let it hit you anyway if you can block something aegis boon would have reduced it to 0 and given you life, also.
    (0)

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