
Originally Posted by
Mikey_R
Whilst it is a nice idea, what would you class as the 'core rotation'. Take Dragoon for example. Is it the 5 GCD combo? LotD and everything associated with it? From there, how many actions do you want someone to be juggling in their first dungeon? Currently, DRG has 5 actions they can use in Sastasha, including the level 18. Even back in ARR, it wasn't much higher than that, IIRC, just add Heavy Thrust and Leg Sweep, so we are looking at 7. Just DRG's 5 GCD combos takes up 7 actions on their own and jumps and BotD haven't even been taken into account even at a bare minimum.
Granted, we could extend this and say, they have their core rotation by level 50, give a bit of wiggle room. That is 22 separate hotbar slots filled. So, for the rest of the 40 levels, and this is going to be a matter of opinion, all you will be getting is action upgrades. So, you will effectively be doing the same rotation for 40 levels with the odd animation change here and there. Is that really going to feel exciting? Half the time, looking forward to something new to press in your rotation is the exciting thing, at least, in my opinion. How does this new action change things. It is one of the reasons I felt so disappointed with Monk going into SB and ShB as, Monk never really got anything that changes what you have to do. There was some AoE improvement with Enlightenment and FPF in ShB, but that was about it. PLD was close to being disappointing in EW as it was basically just upgrading existing actions (the blade combo is basically an upgraded Goring Blade combo after all), however, the usefulness of what it got made up for it (where Monk didn't have that).
With everything said, I personally don't believe giving every job a weaker level 90 rotation at an earlier level is going to solve any issues and infact, make levelling less exciting. As I have said, this is my opinion and you are free to disagree, I can see this being quite a divisive topic.