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  1. #41
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by magitekLuna View Post
    so why get punished for the "help i give". the problem of ff14 is that the low level game play is TRASH . more so when you know what you missing
    You're not being punished. That's what the substantial reward of experience (if you're on an uncapped class) or tomestones (on a max-level class) is for. You're being compensated.

    And, news flash, low-level game play in any MMO is simplistic and "trash" by your take. It's what allows people to gradually learn how to play their class by incorporating abilities gradually over time. Look at how many complaints there have been over the years in various MMO's when "hero classes" get introduced that start with a whole slew of abilities - and get reputations as being played by clueless people because they just get overwhelmed with the number of skills thrown at them all at once and never learn how to properly use them.
    (3)

  2. #42
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    Lower levels have been the same for years.
    I half-agree with Gemina.

    I agree that we definitely don't need EVERY single class skill off the bat. Some skills are clearly strong for the sort of content they'd appear, Macrocosmos being one such case.

    However, some stuff should definitely be pushed earlier. Especially stuff that make the class perform better in their role than just relying on generic cooldowns and stats (TBN and equivalent), or stuff that's just generally better overall to have (access to AoE skills prior to lv 40, certain healing options and resources).
    (1)

  3. #43
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    I'd like you to understand what youre asking:

    If you properly scale the potency of the skills, which is what I believe youre asking, to make it fair to everyone else so that you're not one-two-slapping the boss. By the time you've done your level 90 rotation and tossed out your oGCDs... the boss will already be dead, or close to it. At level 50, bosses die within 1 minute, maybe a little more. You will have done your beginning burst, and gotten halfway through to your 2 minute rotation. In comparison, at level 90 dungeon bosses take roughly 3-4 minutes. Enough for your beginning burst, your 2 minute "rotation", and your second burst.

    In order for you, as the level 90, to single-target kill something at level 50, it will take (for example on drg), the same time as it does to kill a level 90 mob... when it takes a level 50 player less than half that time. Again, this is in the hypothetical scenario that all potencies have been properly adjusted to account for fairness in potencies.
    (8)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  4. #44
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MilkieTea View Post
    Again, this is in the hypothetical scenario that all potencies have been properly adjusted to account for fairness in potencies.
    ...I'm at least under the assumption that, yes, that's exactly what should and needs to be done. Potencies and other stats to be adjusted. Alternatively, increase enemy HP values and\or make them durable.

    If they didn't, we'd just blitz through early game even harder than necessary. Which even for people who agree, I don't think that's what they want. Not many want a breezefest, they just want early game to be engaging.

    ...right guys? ...guys?
    (2)

  5. #45
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Midareyukki View Post
    I half-agree with Gemina.

    I agree that we definitely don't need EVERY single class skill off the bat. Some skills are clearly strong for the sort of content they'd appear, Macrocosmos being one such case.

    However, some stuff should definitely be pushed earlier. Especially stuff that make the class perform better in their role than just relying on generic cooldowns and stats (TBN and equivalent), or stuff that's just generally better overall to have (access to AoE skills prior to lv 40, certain healing options and resources).
    Every single dps should get an simple AoE by level 15. DRG having to wait until lvl 40 is ridiculous, Nin at 38. There's no functional reason not too. Tanks get theirs earlier so aggro isn't a concern.

    DRK should get a weaker TBN "The Black Night" at lvl 50 (10-15% shield) that upgrades to TBN because they are squishy AF at that range.

    Quote Originally Posted by Gemina View Post
    Let's see how much fun you're having when SAM's Ogi is reduced to around 85-120 potency in order to properly scale it down to a lv15 dungeon. Even though this would not be the true potency, it's how scaling works. Very much like how Embraces from SCH's fairy is not the same as if the SCH heals for the same potency from their own abilities. The discrepancy only gets bigger and bigger the higher the level of the SCH. If the devs granted players the ability to utilize their full max level rotation in lower content, your abilities will be nerfed right into the ground in order to accommodate the HP values of the enemies. They can't raise the HP levels of the enemies and bosses, otherwise the players who just meet the requirements for the instance would be placed at a huge disadvantage.
    Everything scaling off of weapon damage would largely fix that. A 100 potency attack that takes a whopping 10 hp off the enemy would only take 30 hp off if the potency is 300.

    Quote Originally Posted by Gemina View Post
    Lv sync does not exist to coddle players who have yet to reach the higher levels in the game. It exists to place all the players in the instance on the same and equal playing field. If this is not fun for you, then don't run lower level content.
    But at the same time it should be engaging, otherwise it disencentivizes players from joining the DF roulettes. I haven't touched 5678 in years because it's just not fun and the rewards largely are bad.

    After I hit 90, I stopped with leveling as well simply because getting stuck in Sashta sucks (IMHO). If I wanted to spam one button for 20 minutes I'd play a healer, not a tank or a DPS
    (1)
    Last edited by Deceptus; 01-01-2023 at 04:54 AM.

  6. #46
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Not much else to say other than go play GW2 if that's how you feel. You can also spend the majority of your time in max level content in this game if dislike me being so dismissive.
    and that what i do. sadly roulettes are the faster way to lvl and get tomes.
    (1)

  7. #47
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Striker44 View Post
    You're not being punished. That's what the substantial reward of experience (if you're on an uncapped class) or tomestones (on a max-level class) is for. You're being compensated.

    And, news flash, low-level game play in any MMO is simplistic and "trash" by your take. It's what allows people to gradually learn how to play their class by incorporating abilities gradually over time. Look at how many complaints there have been over the years in various MMO's when "hero classes" get introduced that start with a whole slew of abilities - and get reputations as being played by clueless people because they just get overwhelmed with the number of skills thrown at them all at once and never learn how to properly use them.
    and as lvl 90 i know how to play my class. so what gives?
    (1)
    Last edited by magitekLuna; 01-01-2023 at 04:57 AM.

  8. #48
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gemina View Post
    For a game like FFXIV, it's more about a song and dance that has you learn a fixed rotation, and try to keep it going alongside doing mechanics that try to break this rotation.
    The song and dance of potentially breaking my rotation of 2 buttons at Lv50? lol

    Both ARR-HW had far more interaction with their mobs, party, and environment than they do now in those same tiers. It is not even remotely the same experience.

    Here's a cool series MrHappy is doing, showing the history of specific classes from ARR to Endwalker: https://youtu.be/Pve2swkUMUI
    You can do the same thing too, but remember they also had Main and Sub Classes attached to the Job that added to their Ability and Passive list: https://web.archive.org/web/20220000....com/wiki/Bard

    SE does not know how to properly cater to both low level play and high level, so one of them ends up suffering in some form.
    (1)
    Last edited by R041; 01-01-2023 at 05:00 AM.

  9. #49
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    You know I got to thinkin, maybe they should sync up the mobs instead in lower level dungeons so that they allow higher level players their full kit but severely punish the low level noobs for being low level by getting one shot and being a crutch in the team. "Get better nerd"
    (1)

  10. #50
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,967
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    As the math have shown, it's just super convoluted to achieve. At the very least they could make lower lv buttons feel better rather than complete barebones. I.e. moving some AoE to lower lv (cry at DRG's Doom Spike lv41), having baby version of all healers' lv86 ability that gets upgrades via trait as they lv up, etc.
    (2)

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