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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mikey_R View Post
    ...
    You've completely missed the point.

    When you look at rDPS, you're looking at your own damage plus the additional benefit that your teammates happen to generate under your 16% uptime buff. That second part is really the only variable present. When you look at aDPS, your damage is influenced by the number of those 16% uptime buffs present. That's a major confounding variable. In order to eliminate it, you have to normalize your damage contribution such that you're looking at a 'per buff' gain. Again, aDPS isn't telling you what you think it's telling you, and really only has meaning in the context of two runs with the same group.

    The parameter of interest is 'raid clear time', which is directly correlated to 'total raid dps'. The only individual parameter that we can currently analyze in this manner for balance purposes is rDPS, because it shows you individual contributions. If you want to refine that model further, you need to actually quantify what the dps benefit is for having that additional burst under buffs. Which has to be done on a per buff basis. No parameter that we have currently does that.
    (1)
    Last edited by Lyth; 12-31-2022 at 04:01 AM.