Quote Originally Posted by Vidu View Post
They tried something like that with the original Diadem - back in the day you needed to take FC airships to get there (you were able to join groups from other FCs and join them on their airship, though). They did change that because people complained - granted, theres housing involved in this, but quite frankly I dont see the point in gating content behind FCs. Whats the benefit? If you want to do stuff with your FC, you can organise stuff with/for your FC, from weekly treasure hunts to doing the fox challenge to just running raids/dungeons together or anything the game has to offer really. I dont see the point in locking content behind FCs and forcing people to be in one for the sake of that.

If your guild doesnt feel like a guild (whatever that actually means), you could always change that yourself.
Key word is "incentive". Just like any good game that has variety of activities, they implement incentives for you wanting to do them. Why would I bother savage raiding? Because the incentive is getting BiS, why do I bother doing select old dungeons and raids? Because the incentive is to collect moogle tomestones, why would I bother doing old relic chains? Because the incentive is to collect nice weapon glams.

So them implementing more group based activities for FC's to do on a weekly or perhaps a monthly basis helps keep some level of social activity with your select group besides just the lackluster FC buffs.