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  1. #1861
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rokke View Post
    I find it genuinely amusing that you hate Bozja for nearly all the reasons I enjoyed it. That you liked Werlyt's ending (that I hated lmao) comparatively is extra funny lol
    Rokke.

    Where did I even say I liked Werlyt's ending?

    I said that ending was more positive. That it had a sweeter ending, it wasn't a complete crapfest dumpster fire with everything set alight at the end and us just going "Welp, I'm not setting foot in this hellhole again".

    In comparison to Bozja, it had a more positive ending.

    Not that I thought it was any good xD I didn't even like Werlyt overall, for a myriad reasons.
    (2)

  2. #1862
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Pip_Chick View Post
    Bozja was a mess
    Honestly, I think the icing on the cake was that Bozja focused not only on Hrothgars, but the Hrothgar queens who, due to technical reasons, literally don't even exist* and they were very aware of that, but went with it anyways.
    It's as if you were watching, idk, Lord of the Rings but never see the ring, you just know Frodo has it - the ring itself isn't a main character, but it's the cornerstone of the whole plot and its absence would be felt even if Frodo kept saying "it's in my pocket, don't worry" during all 3 movies (specially for scenes where someone else grabs it, but I digress)

    *Even when Hrothgals are added in 7.0, I highly doubt the devs would retcon them into Bozja, so the damage is already done.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #1863
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Pip_Chick View Post
    ...
    I agree that we could have spent more time with the blades to make their loss hurt more and that the lizard girl was a colossal waste of screen time but issue with making the story a more revenge on the badguys leaning is that it wouldn’t break the cycle that created Misija. The plot absolutely needed a tighter script so that in the event that it was cut short (rip ;; ) we wouldn't have to unceremoniously read the ending that happens offscreen. I will be mad about that forever.

    My fav was Marsak and Im salty they didn’t let him make a bigger cameo in EW. We got some bozjan resistance cameos but he's the liaison between their resistance and the outside world. Let the man speak :c


    Quote Originally Posted by XiRon View Post
    Not like the ENTIRE GAME has been a war story!
    As a roleplayer Bozja was delicious for coming up with a backstory for my catto and when I look at that zone I see potential for other characters. Tentatively waiting for the customization options for femhroths before I come up with the details for a second Hroth, but she will most certainly be a war vet. One thats seen ugly. This game has covered wars but they’re all Disney movie wars. You are sad for 30-60 seconds until some inspirational music plays and the devs wheel out a mouthpiece character to assure you that everyone will live happily ever after. I think the game's story should be allowed to be heavy once and a while and the devs should have faith that we will survive somber moments every now and then. It shouldn't take a guest writer to try giving a story teeth, but Im glad the guy thats known for grimy war stories tried to give us a grimy war story.

    That said, please don't interpret me liking the story for me being completely happy with how Hrothgar are missing in the world at large because I do want them to have more of a presence (lore-wise theres no reason for the dudes not to). I agree with the idea that non Hroths took up too much of the Bozja and that fem hroths being absurdly absent all together dragged the plot down. A Runar-esque plucky Hroth could have absolutely replaced the gyaru bun, especially if she were a young femhroth... But the devs didnt' want to commit to showing something we couldn't (at the time, anyway) have. A shame, but here we are. If nothing else, with femhroths on the horizon I hope we'll get a peek at tribal life vs civilian life. Every lion man thus far has had a conspicuously dead wife, finally we'll be seeing some breathing ones.
    (3)

  4. #1864
    Player
    Andycak's Avatar
    Join Date
    Dec 2011
    Posts
    4
    Character
    Waxworks Tussaud
    World
    Balmung
    Main Class
    Black Mage Lv 90

    Mogstation outfits

    I got the Far Northern outfit from the mogstation as a gift for christmas. I can't wear the hat, and that's almost four dollars of content I can't use. I can't buy pieces separately, or else I would have, but as of now that's just money SE is technically 'stealing' from viera and hrothgar buying things from the mogstation. I find this deplorable.

    Also, I would look super cute with the hat on with the rest of the outfit, and the fact that I can't be is a crime.
    (3)

  5. #1865
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,111
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Andycak View Post
    I got the Far Northern outfit from the mogstation as a gift for christmas. I can't wear the hat, and that's almost four dollars of content I can't use. I can't buy pieces separately, or else I would have, but as of now that's just money SE is technically 'stealing' from viera and hrothgar buying things from the mogstation. I find this deplorable.

    Also, I would look super cute with the hat on with the rest of the outfit, and the fact that I can't be is a crime.
    Put in feedback about it in the client, I made sure to let them know that I was going to purchase it, and would have if it was compatible with my character's race.
    Their goal is to sell outfits, so if they miss out on selling outfits because hroth and viera players don't buy outfits that are missing headgear for them, then they'll probably change it.
    (0)

  6. #1866
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rokke View Post
    It shouldn't take a guest writer to try giving a story teeth, but Im glad the guy thats known for grimy war stories tried to give us a grimy war story.
    That's, in a sense, how I feel about what we got. At least, that was what I was getting at.

    Because that guy is pretty cool, he IS known for making grimy war stories. A LOT. Even the least "warfare" one out there was fine, FF12; where rather than focus on the effects of war and the action going on in it, it's all about the consequences and motivations for war to begin with.

    But the way Bozja was handled was so shoddy. Both in comparison to all the rest of FF14 and to Yasumi Matsuno's own work. Off the top of my head, and keeping in mind I'm writing on a phone, so it's going to be even less thought out than usual...

    For FF14, it's as XiRon said. The whole game has been a war story, but some areas more than others. We cannot compare the likes of Bozja and Ala Mhigo to Gridania and Ul'dah. Conflict has been the main motivation for FF14 as a whole, but the war aspect of the conflict is only really felt in key areas. Even if we consider "Us vs Ascians" as a war, it's not the gritty trench war for independence and survival as those were, but a proxy war of events which culminated in changes of the status quo and mass destruction. So focusing on the areas that we can compare, we have three we can compare to Bozja: Ala Mhigo, Doma and Werlyt. The overlaps are as follows. Both Werlyt and Ala Mhigo involve human experiments like Bozja does. Ala Mhigo's cultural identity was usurped to serve the Empire and further humiliate the country, which also happened in Bozja, particularly with the Gunbreakers. And Ala Mhigo's resistance was holding out in key minor areas with a lot of setbacks until external aid was provided. Just like Ala Mhigo, Bozja also suffered its fair share of back and forth. In terms of emotional impact and displays of duress during the story, Ala Mhigo shows us a curb-stomp massacre to demotivate the resistance, and we know of several issues from third-hand sources, such as Fordola's parents being the catalyst which led to her forming the Skulls. Doma also saw the bringing down of the figurehead, which was monarchical, and was beloved by a fair group of people. Ala Mhigo doesn't fully share this, as the monarchy's outlook was weakened by deranged dictators. Bozjans lost their queens.

    On their own, these aspects are fine for a gritty war story. However, Bozja has striking differences that then come into play. The biggest flaw is that of time. Werlyt's story was simpler and with far less nuance, allowing the dev team to passingly brief you on the place itself, and focus on the emotional plot between Gaius and the kamikaze kids. Ala Mhigo and Doma both shared an entire expansion which tried its best to characterize the world, the people we interact with and all the stuff in them. Bozja's main conflict goes on between Misija's motivations. It has to 1 - present Misija to us and the environment she came out of, the environment she's currently in and the environment she wants. 2 - Provide enough background on the setting to justify the first of the environments she lives through. 3 - Characterize the bad guys and their endgoal. 4 - Provide us with Misija's actions and their fallout. 5 - Retaliation and subsequent closure.
    And sure, it does that, but it does it in such an awkward way:
    1 - Misija's story isn't the only one we're there to explore. We go there for multiple reasons both in-game and out. We go there for the Gunnhildr weapons. We go there to find out more about Bozja itself. We go there to help the resistance and make their new Blades prove their worth. Misija's plot usurps all of it.
    2 - While the caste system being introduced to us, we're only told passing tales of it. We see none of it. Misija's word that she's mistreated for me fell flat when she really only had a couple nasty comments and she didn't stand up for herself. We had nothing to characterize the main lore point of the Hrothgar at the time: the Queen society. NOTHING. So Misija coming out with her being of a lower caste and suffering from it, when really she's been actually helped by Garleans, doesn't help. Like, good for her, fight against a nasty regime... BUT there's no evidence that that actually went on. If anything, her being oblivious to other people actually caring for her kind of made me feel like her characterization of her upbringing was overblown and overly dramatic. TLDR: she was whining, and it really felt things weren't as bad as they used to be, what, five thousand years ago? And it sure as hell didn't make her actions feel understandable (understanding =/= justifying, mind you), whatsoever. Fordola's actions I understand. Misija's actions? Whining.
    3 - Rushed bad guys who only show up here and there to provide an ensemble of antagonistic figures for us to fight. The only two that actually were successful at it were Menenius and Lyon, yet we had Sicinius, we had Albeleo, we had Gilbrisbert, Pepega and Alcreamie or whatever their names were. The bad guys in other parts of the FF14 MSQ felt impactful and fleshed out, and at worst there was material on them to justify why we should care. These guys are just dipsh*ts we fight in FATEs and beating them up doesn't feel impactful nor cathartic. Especially not when most of the worst ones survive scott-free!!
    4 - Misija's actions are easily the most problematic in all of Bozja when compared to other stories in the game. Zenos is impactful because he kills people wantonly and has gravitas, his entire existence is a foil to US. Fordola's characterized by her antagonism toward Lyse, and Yotsuyu is that toward Hien and Gosetsu. Even Valens's actions go more than hurting children and a couple hundred nameless mooks; they go against Gaius. What do Thordan, Niddhogg, Gaius, even bleeding Livia have? Establishing moments that make their actions feel impactful and hit us, the player characters, even if indirectly via our friends. The Blades were not established at all past a page telling you where they came from, so the emotional connection there was greatly lacking. And then her establishing moment, summoning Gunnhildr and fusing the Blades felt rushed. An outright slap on the face on what we had just then established in the plot: that Tempering can be reversed.
    5 - The retaliation is a singular move that captures Misija and then we kind of don't do anything with her. We don't talk to her, we don't try, SHE doesn't try... And we move on to something shoehorned in: Allagan Diabolos. SIS WHERE????
    Then the closure is just. "Curtains fall, ding dong the witch is dead". It doesn't feel satisfying in the slightest. Even freaking Livia had a more satisfying downfall...
    And at no point do her actions feel like they had consequences which affected us. It barely inconvenienced the resistance anyway. No one mourned the loss of the Blades!!! THE HELL. They all just move and manage to beat up FATEs in Zadnor just fine without them!
    Noraxia? Haurchefant? Tesleen? Hell, remember how Matsya got everyone quaking their pants? Even Gaius's kids dying had an emotional impact and it wasn't on the WoL directly, but it made us players feel something. What did the Blades do other than "o wow"?

    And more so than time, those places had enough for us to explore and see. Even Ala Mhigo, who was war-torn, had something for us to see. What we got out of Bozja were two blasted zones and an underground temple with minimal context. While for the purposes of the war that's sufficient, it's not enough for it to characterize the culture that lived there. And given that a) that culture was recently introduced and b) is in dire need of content, it is greatly insufficient. The war is good to characterize the current setting for the place right now, but a race isn't just the current setting. It has an entire culture and lore behind it, and loose mentions that "Oh Allagans were here" feel incredibly shoehorned in.

    Their biggest characterization is specifically related to the Queens and their former caste system. One they've now abandoned... which, on one hand, great, on the other hand, is LAZY. We didn't get to learn jack all about them, they're effectively loreless now. That is LAZY WRITING.

    And then you have the Matsuno games.
    - FF12 outright starts with Vaan's brother being introduced as a playable character and dying on the spot. Then we proceed to play as his little brother and see how life changed for him, leading to him being the anchor to ground Ashe who was about to Deus Vult the empire out of grief and wrath. We see Cidolfus's misunderstood madness and how it affected Balthier to be the distanced man he is. We see how A CHARACTER WHO IS LIKE MISIJA, Noah\Gabranth, gets motivation to pursue a dark path and what it entailed in the end, and how it affected his own brother who opposed him.
    - FFT shows you how the struggle for power blinds everyone. And there is a huge discourse early on about chaste difference, about how even if you're helped by those with privilege, it doesn't make you one of them and you still suffer. How you're still forced to prove your worth but it doesn't amount to anything. Delita learns that the hard way once Tietra dies at the hands of Argath, a supremacist, setting him down on a path to cruelty and manipulation to rise in the ranks through underhanded methods. Misija told us as much, but we only see bad comments once and she flips. We don't see the escalation, we're only told about it in a passing way.
    - Vagrant Story is a pretty simple game. It's nothing but you going around a singular town, nothing more. But there's so much to that town, so much to the characters you interact with and the plot keeps growing as you progress and works with the elements it established. At no point did you have sudden Allagan Diabolos out of the wazoo. And everything about your characters is given to you so that, in the end, it feels comprehensive.
    - And trauma is very much present in Tactics Ogre LUCT. Especially Lanselot Hamilton, who we end up finding catatonic in the hospital, completely unresponsive... except for one thing. It's established early on that this guy is idealistic and wide-eyed, even after having lost his wife. He attempted suicide, but her music box helped him find resolve. He is garrisoned by one of the factions and tortured, leaving him in that state, and if you play the music box for him, he freaks out and starts screaming in terror because it was used by the antagonist to torture him. It's so simple, yet it's effective.

    Matsuno's stories are dry and boring, I get it. But they're also slow burners, and that's because he actually cares to slowly introduce you the problems before the bubble pops.

    Bozja just doesn't do this. It hard-focuses on rushing a plot that really shouldn't have been rushed. The dialogue was lacking, the actions contradictory and the ending unsatisfying.


    And I agree with Rokke. The loss of the Blades should pose a great emotional blow for Bozjans, the destruction of Bozja Citadel and its environs should be an emotional blow for Bozjans. And if anything, everything about Dabog should have had a bigger relevance, especially given how it becomes important later on. And for roleplaying as a Hrothgar from Bozja, you can squeeze out so much drama out of the war... but the actual representation of it and how it was dealt was so freaking poor that I actually feel unmotivated to do so.

    FF14 has many great conflicts, and so too do Matsuno's work. I don't understand why Bozja is so lacklustre in comparison.

    /rant
    (3)

  7. #1867
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    What Bozja makes me want to do to everyone involved.

    Because frankly? If I were the warrior of light, they'd all get a smack in the face. I legitimately had zero patience for anyone at the end.
    (2)

  8. #1868
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by XiRon View Post
    some eorzean race that shouldnt be in bozja
    There are Roes all over the world, though. At the very least, we know there's a clan native to the Far East. Gosetsu is the most notable, but more show up throughout Doma and Kugane.

    I'm mean, I'm not disagreeing that the Bozjan queen should've been a Hrothgar, but this statement is inaccurate.
    (5)

  9. #1869
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    There are Roes all over the world, though. At the very least, we know there's a clan native to the Far East. Gosetsu is the most notable, but more show up throughout Doma and Kugane.

    I'm mean, I'm not disagreeing that the Bozjan queen should've been a Hrothgar, but this statement is inaccurate.
    Yeah, Bozja was home to Hyurs and Roegadyn, not just Hrothgar. Hrothgar were the ruling majority, but it is justifiable to find other races around.

    The only place I'd wager actually ostracised any other race were the Viera woods due to secrecy.
    (0)

  10. #1870
    Player
    XiRon's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    380
    Character
    Xianthi Rongalla
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Midareyukki View Post
    Yeah, Bozja was home to Hyurs and Roegadyn, not just Hrothgar. Hrothgar were the ruling majority, but it is justifiable to find other races around.

    The only place I'd wager actually ostracised any other race were the Viera woods due to secrecy.
    Yes but see I went thru Bozja for hrothgar not linda lominser TWO.
    They couldve had bozja be the hrothgar azim steppe but nooooo we dont (want to work on) have femgar so throw in some ff11 races we've spent the entire freaking game with.
    Thats literally it too and its the implicit justification for ruining the lore of hrpthgar queens being whatever gets chosen by the religious elders of bozja bc apparently queens are chosen like the new pope, sure whatever.
    Literally just "we're too lazy to work on the star race of a new country" and you cant even say muh covid or the crew also working on new savage content or ff16 because SOMEHOW, ON THE WINGS AND PRAYERS OF ANGELS, they had time to work on male viera, who are not lore critical to anything even vaguely in game. "but female viera" all come from ff12 transplanted golmore which is a female only society of viera unlike every single hrothgar in game telling you about THEIR queen or their wives.
    (2)

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