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  1. #171
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,025
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
    All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.

    But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.

    The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
    (5)
    Last edited by Absurdity; 12-25-2022 at 01:12 AM.

  2. #172
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    from what i've heard DSR is the hardest encounter ever even though people are playing "brainded jobs that are impossible to screw up", so...
    I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
    (9)

  3. #173
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,410
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd like to be able to hop on and play with friends and be engaged when playing my job instead of having to join an Ult static to allot time each week to prog one singular fight for months to get engagement out of my job. There is only 1 current level 90 Ultimate, and with 6.3 there will only be 2 for the entirety of EW. "Play Ultimate" isn't the solution for jobs being boring in 99% of other content
    Now where have I heard this before? Oh yeah...HEALERS.

    If enough tanks start to complain over 7 years, they'll come running. If too many healers complain, they'll ignore it.
    (6)

  4. #174
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd like to be able to hop on and play with friends and be engaged when playing my job
    Then play high end content. This is true for every Job in the game
    (0)

  5. #175
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absurdity View Post
    Ultimate is designed to be difficult even if your job is braindead, that's what the mechanics exist for.
    All DSR proves is that they can make mechanics difficult enough to create an engaging encounter even with lackluster job design.

    But this is exactly the problem. Sure DSR has hard mechanics, the other ultimates do too, even some savage fights have hard mechanics, but you know what doesn't? The other 95% of the game where the mechanics can't make up for how lacking the actual gameplay is and in which these ultra simplistic jobs just make everything so incredibly boring that you question why you subject yourself to 95% crap for those 5% that are actually good.

    The game previously managed to strike a decent balance between the difficulty of just playing your job, or as I'd like to call it how engaging your job could be to play, and the difficulty of an encounter's mechanics. Now everything has to be carried by the mechanics and where those are lacking the entire fight is lacking.
    would you like to see the rest of the game having more complex mechanics to compensate for simpler job design?
    (0)

  6. #176
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Melethron123 View Post
    would you like to see the rest of the game having more complex mechanics to compensate for simpler job design?
    Nah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.

    It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
    (2)

  7. #177
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kabooa View Post
    Nah. I'd rather see more interesting job design and you pick the intensity of the content you feel like that day.

    It doesn't have to be complicated or complex. Most of the jobs only need maybe one more layer or one additional mechanic and they'd probably be in the sweet spot (For me at least).
    personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that day

    IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
    (0)

  8. #178
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by FireMage View Post
    Then play high end content. This is true for every Job in the game
    High end content has more engaging mechanics, but it does not change the fact that the jobs are actually boring as fuck to play. As I've said many times, *progging* "high end content" is pretty fun but reclearing it is not.

    Quote Originally Posted by Melethron123 View Post
    personally i'd rather jobs with varying complexity within each role, and you pick the one you feel like that day

    IE: SMN very simple, RDM with middling complexity and BLM for 500iq pro gamers
    The problem with this is that players will still expect SMN to post numbers comparable to BLM, at which point why would you ever play BLM? You're doing more work for the same results.
    (1)

  9. #179
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’m waiting for se to specifically not annihilate rework black mage, despite it being necessary for their new paradigm. If it is destroyed, the live letter might be pretty telling though.
    (0)

  10. #180
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Gserpent View Post
    The problem with this is that players will still expect SMN to post numbers comparable to BLM, at which point why would you ever play BLM? You're doing more work for the same results.
    aren't people complaining that they want more complext jobs because they think simple jobs are boring? there's your reason
    you play BLM because you think SMN is boring
    (1)

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