Quote Originally Posted by Melethron123 View Post
the problem with that idea is that the devs want every job to be able to clear every content, so the bosses will always be designed around any party comp (that first the proper role distribution) having the necessary tools to overcome the mechanics, so at the end of the day, that "unique utility" ends up never being relevant. Cover is the perfect example of this
And so is Raise, yet 6 or so jobs have it. Almost nobody plays perfectly. And those who did needed to get there in the first place. It doesn't make sense to pretend everyone does and then remove stuff only to shaft the rest.