This is the thread buddy. We're in it.
Do not gatekeep what you believe SE can and cannot do, when you do not even understand the history of what they have and have not done.
People like to bring up 1.0 pretty often as an achievement in their accomplishments, we know what can be done. So why are we so shy of the
extraordinary these days?
WE DIDN'T EVEN HAVE A JUMP BUTTON
Yoshi has been talking about upgrading servers for
years. He's been reluctant to let us know what those upgrades would do for us exactly. We're supposed to be on the new equipment for Dynamis, but what improvements can be seen currently or in our future? Deleting belts?
Anything I said that you believe was 'vague', has been over-explained in great detail in my other spammed wishlists you chose to ignore or straight up say "That's not changing". While not even understanding the history of what has or has not changed in XIV.
I've described how all of the instance content we get like Bozja, should just be world content and we need to breathe life into the FATEs with better interaction like Critical Engagements. Because the world has been mostly forgotten, a lot of interactable world content we've had from Heavensward is mostly gone and hasn't seen tiered upgrades for 6 years now.
How we need to breathe life into existing dungeons instead of trying to devise ways to create new instances. This can be done by re-using the old dungeons, buffing the mobs and bosses with new and deadlier mechanics. People might say "But that alienates new players" - Well so did Variant and Island Sanctuary.
Housing wasn't always a thing, and in-fact was initially supposed to be FC only. It can change. We got rid of belts,
get rid of wards.
Mostly everything you respond to people with is
"It is what it is, and it won't change" -
XIV is known for change