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  1. #551
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Atelier-Bagur View Post
    "If somebody doesnt agree with me, theyre part of a cult"

    Beautiful logic there strawberry
    I mean I still have PTSD from 1.0 alpha forums. For every one person who gave feedback that the game was terrible, unplayable and totally not ready to be pushed into beta there were 10 people who were saying the game was amazing and people didn't knew anything about video games, that SE would magically fix stuff before release, etc

    We all know how it turned out (well at least people who were here at launch).
    (3)

  2. #552
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Stanelis View Post
    I mean I still have PTSD from 1.0 alpha forums. For every one person who gave feedback that the game was terrible, unplayable and totally not ready to be pushed into beta there were 10 people who were saying the game was amazing and people didn't knew anything about video games, that SE would magically fix stuff before release, etc

    We all know how it turned out (well at least people who were here at launch).
    just to piggy back on this. This remind of how pld back in hw when it came about discussion. Many people thought pld was fine because how the kit was at the time like how you had your offensive stance was at 30 and your defensive stance was at 40. people said " it teaches you how to tank" while as war and drk had there skills early on with no issues. and now with the changes those said people are quiet

    Quote Originally Posted by Tehmon View Post
    You may bring up any issue you like, that doesn't mean people need to agree with it, and they are allowed to voice their opinions. A few posts back you said the same, but now that people are calling you out for how you present your criticism or rather how you disparage anyone who disagrees with you as being part of a cult, you tell them to BEGONE. Very ironic.

    You may say '' well people tell us to quit the game!! '' as a rebuttal, but overall I think that's a pretty good way of letting the devs know you do not support their mediocre product anymore. Certainly more efficient and productive than having endless fights with '' culty fanboys '' on an online forum the devs barely read kek.

    Just want to throw it out there. Lazy peon made a take of ff and you know what? the video got down voted to oblivion then personal attack ( i will let you think of what was sent) and he deleted video. Or should we talk about male viera when alot of players where upset about?

    https://youtu.be/u2uFaKMl5Zc?t=1260 times stamped it. but the whole video is good tho
    (5)
    Last edited by Axxion; 12-23-2022 at 05:12 AM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  3. #553
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rolder50 View Post
    R041 a few posts above this outlined it all pretty well and I agree with their points. Why don't you try responding to that instead of cherry picking responses?
    because I've had them on ignore because it's the same old shit every time here and in another thread. It took them like 2 weeks to finally put something together? congrats, I guess. Now go start a thread with that.
    (1)

  4. #554
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Deveryn View Post
    because I've had them on ignore because it's the same old shit every time here and in another thread. It took them like 2 weeks to finally put something together? congrats, I guess. Now go start a thread with that.
    Pathetic.

    (10)

  5. #555
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by R041 View Post
    [*]WoW's new Skill Tree or ways to adjust my own experience like we had before
    That's the only specific request in there that's something they could work with. Maybe start a thread for that.

    Ticks are what they are.

    The rest is vague musings. You want more to do, but can't say what that is.

    Housing isn't changing.
    (1)

  6. #556
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by strawberrycake View Post
    And once again you're being the victim and blindly saying this game is fine when it's not.
    - I had outlined the problem with healers, and criticized the dev bearing the sole main responsibility for its current state. I also had said SE have a track record of choosing the easier way out when it come to class balance
    Quote Originally Posted by Raven2014 View Post
    And ... that's exactly why I'm taking the stance that I'm making. Your first sentence ... if you present that as the choice to SE: either make it more interesting, or remove it then throughout the last 7 years they had left little room for doubt which option SE will pick. And that's exactly why we arrive at the barebone state that we are currently.

    - Fix an jaggy ability to make it work smooth or remove it: SE will remove it.
    - Have something interesting but still raw, should it be refined or remove: it will be remove.
    - Have an ability that does something, should content be designed to make use of it or just sideline it: it will be sidelined.

    - I had criticized several elements when the story does not make sense to just generically follow a formula. (The most recent one is in the Ranjit thread).

    Quote Originally Posted by Raven2014 View Post
    Sometime writer just follow a formula without thinking too much about it. And the formula is "the protagonist always gonna get his butt kicked on the first encounter, going on the journey to power up, then go back and have a rematch". SB did the samethign with zenos, but at least it somewhat made sense.

    Ranjit though? Absolutely none sense.

    - It doesn't matter how much experience he has, the WoL's resume will make his look like a green recruit.
    - He didn't just face the WoL, he had the ENTIRE scions + WoL gang up on him and bring all of them to their knee without breaking a sweat.


    But those are not even the worst thing. After Endwalker Ranjit became even a worse in retrospect. The Scion being there as botched summon I can understand, but the WoL was summoned to the first in flesh and blood. As a being whose soul had 3-4 rejoining, even without accounting the experience, the raw power balance would be completely lopsided in the WoL's favor.

    Ranjit's role in the story should be as an antagonist to Thrance and Rin, not as a formulaic obstacle to the player. In fact, I was anticipating for having my butt kicked by another random NPC as per tradition in Endwalker, and was pleasantly suprised it didn't happen. I only hope it means the writer learnt the lesson.

    - I had expressed my displeasure (quite harshly) regarding the presentation of Island Sanctuary.


    Quote Originally Posted by Raven2014 View Post
    My problem with the marmet is the aethistic value ... on several levels.

    First, it's supposed to be a sanctuary, a natural paradise, a retreat. It would make so much more sense if the development is about building some kind of natural luxury resort focusing on R&R and therapy (kinda camp Bronze lake). Turning an untouched and pristine piece of nature into essentially an industrial hub is just ... wrong. And who the hell would want to take a vacation amid a bunch of workshop and factory!?!? Also every building that were built are built for the mammet. Where is my personal cabin? Where is the place that I can go to supposed ... relax?


    Second, why mamet? If they wanted an industrial hub from the start, there are so many other meaningful option. What about the refugee from form Garmeland? Seem to be the perfect choice to introduce and integrate them into Eozean society. Or any kind of humanoid population would make the things more vibrant than the mamet. And before anyone say "but it's supposed to be your personal sanctuary retreat so that's why no other human!". See reason #1 above, that idea is already dead and buried thanks to the workshop concept.


    Like ... I'm ok with the content amount, I'm actually happy with the reward. It's just the aesthetic and thematic execution seem to be all on the wrong notes. This piece of content seem to be something that was envisioned by a therapist or environmentalist but the design is handed to an oil CEO.

    - I had criticized the role quest in EW as just tackle on and bad design.

    Quote Originally Posted by Raven2014 View Post
    That's the "tacked on" part. Nothing about the quests line specifically require the specific role. Patching up a minor wound for Fordola is hardly something that "requires" a healer of the WoL's caliber. It's hardly a healer role quest when the healing could be probably done by a anyone, in the past the job/quest tie specicially scenario where it "has" to be you.


    If anything, the "token" mentioned for role just make it more obvious how they were trying to shoehorn the role into the questline after the fact. I don't recall any situation in any questline where you have to be a tank or DPS either. The worst one is probably the physical range. I mean ... out of the nations, Hien probably has the most competent range army with the entire Au'ra tribes united under him who are born hunter. Not to mention they are also partially airbone with that big birds a lot of them ride on (which they even battles imperial airship with), so there is like ... no reason at all to specifically call for the range version of WoL.

    - I had repeatably critize the greedy practice of the mog-station.
    Quote Originally Posted by Raven2014 View Post
    The relative cost to other medium is never the point. A sedan is still incredibly cheap car comparing to a Rolls Royce, but if Chevrolet ask 50k for their most basic trim Aveo that's still a rip off comparing to the half millions Rolls Royce. An overprice item is an overprice item, irregardless of other more expensive item.

    And the mog station is not only over-priced, but also limited to 1 character which itself is probably even a bigger rip off than the already high asking price.


    So there, not only I had problems, they're also spread out , and often I provide very clear detail of the issue. So the idea where people like me must be blindly think the game is fine and have no problem with it ... is simply a product of your own projection.

    But you know what I don't do when I complain?

    - I try to avoid over-dramatize or hyperbolic my points.
    - I don't claim the game is on a trajectory of doom (when it is not) and only my sage advise will let it reach salvation.

    Half of the time, those 2 are the reason that make the complainers PoV is not well taken. This is why I often ask do people think hyperbolic their point will make it more convincing? Because all it accomplish is the exact opposite.

    It's just like that in real life too. Approach me in a calm, reasonable manner and we can talk about issues. Agreement is never a guarantee but understanding is always possible. But try to guilt trip and gaslighting me into taking your side? Then my door has your face on it.


    Like my opinions or not. I'm a paying Customer, and I Can and Will speak my mind of this game. Others are free to as well.
    And where did I say you can not? What I'm saying there are an overwhelming amount of negative on here, far more than the positive one. I'm saying stop trying to pretend being the victim. You're free to be negative, just like others are free to disagree with you without being accused of censoring you.

    And as far as push down, it's what you're doing right now, what purpose do you server focusing on this Singular point OVER talking about issues in this game,
    oh, but did I? (see the first part of the post).


    literally get over yourself and realize that lmao.
    Last but not least, I never understand people putting lmao after a paragraph like this. I know what the word stand for, and understand it when it's used like "this is so funny LMAO". But used in like the above paragraph though .... ?
    (6)
    Last edited by Raven2014; 12-23-2022 at 07:34 AM.

  7. #557
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    That's the only specific request in there that's something they could work with. Maybe start a thread for that.
    Ticks are what they are.
    The rest is vague musings. You want more to do, but can't say what that is.
    Housing isn't changing.

    This is the thread buddy. We're in it.

    Do not gatekeep what you believe SE can and cannot do, when you do not even understand the history of what they have and have not done.
    People like to bring up 1.0 pretty often as an achievement in their accomplishments, we know what can be done. So why are we so shy of the extraordinary these days?

    WE DIDN'T EVEN HAVE A JUMP BUTTON

    Yoshi has been talking about upgrading servers for years. He's been reluctant to let us know what those upgrades would do for us exactly. We're supposed to be on the new equipment for Dynamis, but what improvements can be seen currently or in our future? Deleting belts?

    Anything I said that you believe was 'vague', has been over-explained in great detail in my other spammed wishlists you chose to ignore or straight up say "That's not changing". While not even understanding the history of what has or has not changed in XIV.

    I've described how all of the instance content we get like Bozja, should just be world content and we need to breathe life into the FATEs with better interaction like Critical Engagements. Because the world has been mostly forgotten, a lot of interactable world content we've had from Heavensward is mostly gone and hasn't seen tiered upgrades for 6 years now.

    How we need to breathe life into existing dungeons instead of trying to devise ways to create new instances. This can be done by re-using the old dungeons, buffing the mobs and bosses with new and deadlier mechanics. People might say "But that alienates new players" - Well so did Variant and Island Sanctuary.

    Housing wasn't always a thing, and in-fact was initially supposed to be FC only. It can change. We got rid of belts, get rid of wards.

    Mostly everything you respond to people with is "It is what it is, and it won't change" - XIV is known for change
    (8)
    Last edited by R041; 12-23-2022 at 07:47 AM.

  8. #558
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by R041 View Post
    This is the thread buddy. We're in it.

    Do not gatekeep what you believe SE can and cannot do, when you do not even understand the history of what they have and have not done.
    People like to bring up 1.0 pretty often as an achievement in their accomplishments, we know what can be done. So why are we so shy of the extraordinary these days?

    WE DIDN'T EVEN HAVE A JUMP BUTTON

    Yoshi has been talking about upgrading servers for years. He's been reluctant to let us know what those upgrades would do for us exactly. We're supposed to be on the new equipment for Dynamis, but what improvements can be seen currently or in our future? Deleting belts?

    Anything I said that you believe was 'vague', has been over-explained in great detail in my other spammed wishlists you chose to ignore or straight up say "That's not changing". While not even understanding the history of what has or has not changed in XIV.

    I've described how all of the instance content we get like Bozja, should just be world content and we need to breathe life into the FATEs with better interaction like Critical Engagements. Because the world has been mostly forgotten, a lot of interactable world content we've had from Heavensward is mostly gone and hasn't seen tiered upgrades for 6 years now.

    How we need to breathe life into existing dungeons instead of trying to devise ways to create new instances. This can be done by re-using the old dungeons, buffing the mobs and bosses with new and deadlier mechanics. People might say "But that alienates new players" - Well so did Variant and Island Sanctuary.

    Housing wasn't always a thing, and in-fact was initially supposed to be FC only. It can change. We got rid of belts, get rid of wards.

    Mostly everything you respond to people with is "It is what it is, and it won't change" - XIV is known for change
    FFXIV Yes We Can
    (0)

  9. #559
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Axxion View Post
    just to piggy back on this. This remind of how pld back in hw when it came about discussion. Many people thought pld was fine because how the kit was at the time like how you had your offensive stance was at 30 and your defensive stance was at 40. people said " it teaches you how to tank" while as war and drk had there skills early on with no issues. and now with the changes those said people are quiet
    There's a large difference between general apologists and those who were skilled with the thing in questioning being fine with having something harder but more effective (over the level range in question).
    Getting what was then the largest damage buff (in single-target, not that Paladin had any AoE outside of CoS at the time) of any tank at level 30, which nonetheless had more than enough threat so long as your dps attacked what you attacked --rather than taking on a hefty damage debuff for excess threat and mitigation one didn't particular need-- really was fine.
    For instance, 1.x's much more compact Loot List, from which also party drops were put into a large bank of temporary storage for up to an hour after having been acquired and could be traded, "dibs"-ed, sorted (A takes the leather goods, B the food items, etc.), wasn't a bad idea and offered significant advantages over what replaced it. That the UI used a single menu instead of splitting it among several categories was likewise of little issue to those who took all of a few minutes to grow familiar with it; most I know who became familiar preferred it, even, to ARR's sub-menus (especially after having set it to be able to mouse-wheel through the menu quickly, have it remember one's last position on the menu, etc.).

    That crafting took more steps back then similarly was not a problem; the issue was simply that we had far less bag space at the time (relative even to what we have now with almost three times that space, since gearing was far more space-efficient than now, since one could use gear higher than their level, with its stats simply syncing down to their current level, and gear classes were far less restrictive). That we played classes, rather than roles, such that a Marauder wasn't supposed to just be an axeman equivalent of a Gladiator and both Lancer and Pugilist could act as tanks? Not particularly an issue, in itself; the problem was simply whatever Conjurer could do outside of element-exploitable fights, Thaumaturge could do better, and Gladiator had slightly too few ways (itself or via others) to acquire threat and its rewards for its more "turtle-like"/"exploiter" kit were simply undertuned.

    People weren't wrong to point out that typical suspects at the time -- the lack of traditional jobs or homogeneity across classes within roles, intricate/many-step crafting, leves, etc., weren't the problem, and that the results of relative balance/tuning, netcode and engine limitations, and the need to find a better balance between (A) low development costs and reiterability and (B) crafted engagement and novelty were the larger points at hand.

    One can agree that something is, on the whole, a mess while still noting that certain examples given of that mess are fallacious or otherwise not the problem.

    Similarly, I can think that XIV is more or less... fine(?) at the moment and still suspect that certain relatively new trends, or extents therein that seem only now to be at or nearing tipping points, would likely lead to it having lower and lower player counts between patch drops.
    (3)
    Last edited by Shurrikhan; 12-23-2022 at 10:08 AM.

  10. #560
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by R041 View Post
    chatter
    Prove me wrong. Post some proper threads and get the support. Make them talk about it.

    If I had the link handy, I would point to the recent endgame gearing post, which was beautifully done. First thing I've ever really seen with significant support in the triple digits.
    (1)

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