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Thread: 6.2 Patch Notes

  1. #311
    Player
    Banriikku's Avatar
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    I like Viera?
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    Kasumi Bunja
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    Shiva
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    Astrologian Lv 100
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    (0)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  2. #312
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by Banriikku View Post
    I am not sure but i did play Savage with a SCH+SGE and "hard barred" is a little bit off. I am not sure but even in Vamp daddy - there was nothing that warranted this much healing on SGE at all and with co healer awake there is nothing to worry. Healers are way too powerfull. Holos was good and is now way too good. I thought SGE has damage reduction + shields and SCH has only shields but the big ones, now SGE can match this shield. On the other hand light speed+neutral sect is still above and beyond and WHM dont get buffed to match it. Did i miss something ? But thats only my opinion.
    SGE is only barred from DSR because of how powerful deployment is as a shield since it stacks without diminishing returns on mitigation, in savage it’s totally fine

    And SCH has more mitigation that SGE and stronger shields so SGE needs something to match it
    (0)

  3. #313
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    Banriikku's Avatar
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    Kasumi Bunja
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    Quote Originally Posted by Supersnow845 View Post
    SGE is only barred from DSR because of how powerful deployment is as a shield since it stacks without diminishing returns on mitigation, in savage it’s totally fine

    And SCH has more mitigation that SGE and stronger shields so SGE needs something to match it
    In my opinion SCH has too much and SGE, AST, WHM are the same way too much and no content to use it properly. So i am not sure but i think healers are completly easy mode for no good reason. But i think enough derailing. Thanks for the insights.

    But regarding patch: i like the explantion section for the jobs. Good job SE.
    (1)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  4. #314
    Player
    AnotherPerson's Avatar
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    Cain Andleft
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    Malboro
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    Red Mage Lv 100
    Quote Originally Posted by Banriikku View Post
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    If you want to be honest, it actually makes enmity management even more pointless for a tank.

    Tank could actually use Regen enmity to their advantage to pull enemies outside their range once a group has been aggro'd -- A GNB can use Aurora to generate AOE Aggro, a WAR can use Equilibrium to AOE Aggro, A PLD can use Holy Sheltron to AOE Aggro.

    SGE's can use Kardion's enmity to their advantage by pre-pulling an Eukrasian Diagnosis for themselves to ensure it breaks before hitting the tank while running right behind the tank - that way the tank will instantly be able to take aggro without a problem and they can get an additional addersting for Toxikon II (which does more damage in AoE than Dykrasia II). Now, you can basically only get one addersting per big pull if you don't want to lose DPS. Addersting also doesn't generate naturally, so this gauge gets used a lot less in dungeons. A big shame for the "DPS healer".

    The only big good changes for enmity were Fairy Embrace and Seraphic Veil not generating aggro (QoL change). If all healers had their regens not generate aggro, it would be fine. Tanks losing enmity on regen ticks make enmity even worse if a DPS takes aggro and run away from the mobs. That's because their natural regens can't take the aggro back. All it really does is make it easier for pure healers to have Medica II /regen uptime... except we don't really use those skills at high levels because of all the other skills that can replace them. Overall, the QoL could have been done better.
    (8)

  5. #315
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    Alpheus's Avatar
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    Alphyn Vyrs
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    Faerie
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    Arcanist Lv 100
    Quote Originally Posted by AnotherPerson View Post
    If you want to be honest, it actually makes enmity management even more pointless for a tank.

    Tank could actually use Regen enmity to their advantage to pull enemies outside their range once a group has been aggro'd -- A GNB can use Aurora to generate AOE Aggro, a WAR can use Equilibrium to AOE Aggro, A PLD can use Holy Sheltron to AOE Aggro.

    SGE's can use Kardion's enmity to their advantage by pre-pulling an Eukrasian Diagnosis for themselves to ensure it breaks before hitting the tank while running right behind the tank - that way the tank will instantly be able to take aggro without a problem and they can get an additional addersting for Toxikon II (which does more damage in AoE than Dykrasia II). Now, you can basically only get one addersting per big pull if you don't want to lose DPS. Addersting also doesn't generate naturally, so this gauge gets used a lot less in dungeons. A big shame for the "DPS healer".

    The only big good changes for enmity were Fairy Embrace and Seraphic Veil not generating aggro (QoL change). If all healers had their regens not generate aggro, it would be fine. Tanks losing enmity on regen ticks make enmity even worse if a DPS takes aggro and run away from the mobs. That's because their natural regens can't take the aggro back. All it really does is make it easier for pure healers to have Medica II /regen uptime... except we don't really use those skills at high levels because of all the other skills that can replace them. Overall, the QoL could have been done better.
    THANK YOU, glad I'm not alone in thinking that they should have left Tank regen enmity alone.
    (0)

  6. #316
    Player
    TaleraRistain's Avatar
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    Thalia Beckford
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    Jenova
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    Gunbreaker Lv 100
    Quote Originally Posted by Banriikku View Post
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    That's my line of thinking. They may be paving the way for some enmity changes and this is the first step. Maybe not remove it, but change it so tanks need to do more to maintain it.
    (0)

  7. #317
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    Duskane's Avatar
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Dusk Himmel
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    Ravana
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    Viper Lv 100
    the aggro changes for regen are good but its a little annoying i cant use Aurora as a cute little aggro tool in dungeons now
    (0)

  8. #318
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Quote Originally Posted by TaleraRistain View Post
    That's my line of thinking. They may be paving the way for some enmity changes and this is the first step. Maybe not remove it, but change it so tanks need to do more to maintain it.
    If they are planning to make enmity harder again nothing since ShB launch and this change least of all shows they are even headed remotely in that direction
    (0)

  9. #319
    Player
    Akibaws's Avatar
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    Kismet Altius
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    Louisoix
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    Reaper Lv 90
    The patch notes mention new exploration missions for retainers (the 18h ones). There are no new ones.
    (1)

  10. #320
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    Vivahoja's Avatar
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    Jun 2021
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    Soju Baby
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    Louisoix
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    Dragoon Lv 90
    Same here. The Easter Lord Errant's attire is the one genderlocked costume I've been waiting for since they unlocked a bunch of female-only glams and yet, nothing :/
    (1)

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