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Thread: 6.2 Patch Notes

  1. #301
    Player
    AnotherPerson's Avatar
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    Mar 2020
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    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    Buffing WHM in PvP despite them being pretty dang strong already?
    From this update, it seems clear to me that they specifically buffed PvP WHM to be the "pure" healer - the job that actually has big healing numbers and is offensively capable. Cure II getting a 4k increase to 16k - so that's actually an 8k increase by having 2 charges. That's very significant.
    They nerfed WHM's overall battle control (Miracle of Nature nerfed), but it won't matter too much since you can always Seraph Strike your way in. WHM is pretty much a Battle Angel at this point.

    PvP SCH getting a nerf makes no sense in comparison since it weakens both their battlefield control theme and their pressure. They already lack healing output and Crowd Control effects, so this is a huge nerf for them.

    We have changed the card actions used by astrologian. The Spire's dependency on luck stood out to us, which is why we replaced its effect with a more straightforward card action. The Ewer, while effective, was only useful in certain situations, which is why we replaced it with a card that can be used in a variety of situations.
    ??????????

    Spire's dependency on Luck stood out, but that's what also made it great. In times where you're not directly in combat, you can draw it to speed up LB generation - giving your team the advantage in the long run. If you drew it in combat and the LB bar is almost full, it could directly tip the scales by giving LB earlier than when the opponent least expects it. It is a good card and fun to play around. It's very strong, but takes time for the effect to fully display itself. There is a value of rewards to drawing it and surviving long enough to utilize it. This is a gameplay design choice that makes AST fun in comparison.

    Ewer IS always useful - as long as you were in combat, holding Ewer and even using Ewer will directly improve a party's survival because it gives every player more recuperation charges. Plus, both Regenerating MP and increasing LB generation feels very unique - which creates more dynamic gameplay for allies to take advantage of the toolkit. Replacing them for Bole feels very terrible in comparison since it's just a generic mitigation skill. Feels like homogenization and sharing a similar toolkit as the SCH (Expedient).
    If anything, Bole would have even less effectiveness - because you wouldn't gain anything from using it out of combat. At least for Ewer, it can still improve MP recovery so players don't have to waste time standing still and using Elixir -- thereby increasing their overall time to go back into combat. That makes both Ewer and Spire always useful for both Frontlines and Crystalline Conflict. Ewer and spire gives a lot of time flexibility before, during, and after the fight. Unused MP is still MP that can be spent later. It's a great resource to use. Bole does not give any of that flexibility. This is inherently due to the design choice of limited healing charges, limited damage skills, but high yet unscripted damage due to low cooldowns and high potencies per maximum HP of a player (the exact opposite of PvE gameplay). Bole can be useful here, but it will never be as useful as an Ewer in terms of raw flexibility and effectiveness for this very reason.

    In retrospect, AST's original effects were more ephemeral, but very impactful - which definitely separates its healer design choice from WHM, SCH, and SGE. Having AST be straightforward and revert to a more ShB-themed incarnation feels very lackluster in comparison since it looks more like a generic healer now...

    Arrow is more of a mixed bag. For some fights, having Arrow is more useful (RPR Plentiful Harvest will now go on CD Faster), but at the same time, Arrow will definitely desynchronize the DPS toolkit to a certain extent and break job flow- which can be dramatically worse when using everything for buffs. I will have to try using Arrow out to see. Feels like a significant downgrade to both gameplay and lore for PvP AST though.
    (0)
    Last edited by AnotherPerson; 08-23-2022 at 03:28 PM.

  2. #302
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    WHM getting buffed/SCH getting nerfed is precisely why they shouldn't rely on win/loss ratio as an accurate metric of how good a job is.

    The more popular a job is the more likely it is to end up with a lower win/loss ratio because none of the jobs are good enough to carry someone who doesn't know what they're doing. On the flipside the unpopular jobs like SCH and RPR are much more likely to be played by people who do know what they're doing which would result in a higher average win/loss ratio.
    (2)
    Last edited by KageTokage; 08-23-2022 at 03:37 PM.

  3. #303
    Player
    Semirhage's Avatar
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    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Patch's up.
    (1)

  4. #304
    Player
    Silverbane's Avatar
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    Feb 2015
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    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Semirhage View Post
    Patch's up.
    Patch size: 3736.17 MB.
    (0)

  5. #305
    Player
    Krokov's Avatar
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    Aug 2013
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    1,330
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    I admit I liked how Dive Ready changed Jump/High Jump into Mirage on the same button. I guess back to how it was before.
    (1)

  6. #306
    Player
    Banriikku's Avatar
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    Feb 2019
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    I like Viera?
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    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    "Sage
    A barrier effect was added to Holos to both increase the amount of barrier protection that can be granted at any given time, and improve its overall utility for mitigating damage. The removal of enmity generation from Kardia’s healing effect will also help with the management of enmity in any given encounter. "

    More shield ? Why ? O.O
    And to make it more confusing : no Emity from Kardia ? When and where was this a problem ? I play Sage since release and never encountered any problems...

    What is this feedback and from where do they take it ? Because this is weird.
    (0)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  7. #307
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,598
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Banriikku View Post
    "Sage
    A barrier effect was added to Holos to both increase the amount of barrier protection that can be granted at any given time, and improve its overall utility for mitigating damage. The removal of enmity generation from Kardia’s healing effect will also help with the management of enmity in any given encounter. "

    More shield ? Why ? O.O
    And to make it more confusing : no Emity from Kardia ? When and where was this a problem ? I play Sage since release and never encountered any problems...

    What is this feedback and from where do they take it ? Because this is weird.
    That one is actually based on feedback

    SGE is basically hard barred from DSR right now because deployment tactics makes SCH able to provide so much more mitigation that SGE can’t keep up

    Now with this bonus Zoe+eukrasian prognosis+holos is about the same as a deployed adlo that only utilised protraction, it still favours SCH but SGE actually has some sort of answer to it

    In all content besides DSR though it just makes double shield healer a far more desirable comp (even though double shield is already an incredibly strong comp)
    (3)

  8. #308
    Player
    Imora's Avatar
    Join Date
    May 2021
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    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nezerius View Post
    They reverted it based on player feedback.
    As of this patch, job changes are explained on the job guide page. Linked at the top of the job changes section of the patch notes.
    That player feedback was garbage.

    Now I have to waste another controller button slot on it. And they complain about action bloat.
    (2)

  9. #309
    Player
    Banriikku's Avatar
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    I like Viera?
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    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I am not sure but i did play Savage with a SCH+SGE and "hard barred" is a little bit off. I am not sure but even in Vamp daddy - there was nothing that warranted this much healing on SGE at all and with co healer awake there is nothing to worry. Healers are way too powerfull. Holos was good and is now way too good. I thought SGE has damage reduction + shields and SCH has only shields but the big ones, now SGE can match this shield. On the other hand light speed+neutral sect is still above and beyond and WHM dont get buffed to match it. Did i miss something ? But thats only my opinion.
    (0)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  10. #310
    Player Sesera's Avatar
    Join Date
    Oct 2016
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    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Banriikku View Post
    And to make it more confusing : no Emity from Kardia ? When and where was this a problem ? I play Sage since release and never encountered any problems...
    What is this feedback and from where do they take it ? Because this is weird.
    They changed hot to not generate enmity and kardia is basically a hot.
    (0)

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