Results 1 to 10 of 325

Thread: 6.2 Patch Notes

Hybrid View

  1. #1
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    (0)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Banriikku View Post
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    If you want to be honest, it actually makes enmity management even more pointless for a tank.

    Tank could actually use Regen enmity to their advantage to pull enemies outside their range once a group has been aggro'd -- A GNB can use Aurora to generate AOE Aggro, a WAR can use Equilibrium to AOE Aggro, A PLD can use Holy Sheltron to AOE Aggro.

    SGE's can use Kardion's enmity to their advantage by pre-pulling an Eukrasian Diagnosis for themselves to ensure it breaks before hitting the tank while running right behind the tank - that way the tank will instantly be able to take aggro without a problem and they can get an additional addersting for Toxikon II (which does more damage in AoE than Dykrasia II). Now, you can basically only get one addersting per big pull if you don't want to lose DPS. Addersting also doesn't generate naturally, so this gauge gets used a lot less in dungeons. A big shame for the "DPS healer".

    The only big good changes for enmity were Fairy Embrace and Seraphic Veil not generating aggro (QoL change). If all healers had their regens not generate aggro, it would be fine. Tanks losing enmity on regen ticks make enmity even worse if a DPS takes aggro and run away from the mobs. That's because their natural regens can't take the aggro back. All it really does is make it easier for pure healers to have Medica II /regen uptime... except we don't really use those skills at high levels because of all the other skills that can replace them. Overall, the QoL could have been done better.
    (8)

  3. #3
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AnotherPerson View Post
    If you want to be honest, it actually makes enmity management even more pointless for a tank.

    Tank could actually use Regen enmity to their advantage to pull enemies outside their range once a group has been aggro'd -- A GNB can use Aurora to generate AOE Aggro, a WAR can use Equilibrium to AOE Aggro, A PLD can use Holy Sheltron to AOE Aggro.

    SGE's can use Kardion's enmity to their advantage by pre-pulling an Eukrasian Diagnosis for themselves to ensure it breaks before hitting the tank while running right behind the tank - that way the tank will instantly be able to take aggro without a problem and they can get an additional addersting for Toxikon II (which does more damage in AoE than Dykrasia II). Now, you can basically only get one addersting per big pull if you don't want to lose DPS. Addersting also doesn't generate naturally, so this gauge gets used a lot less in dungeons. A big shame for the "DPS healer".

    The only big good changes for enmity were Fairy Embrace and Seraphic Veil not generating aggro (QoL change). If all healers had their regens not generate aggro, it would be fine. Tanks losing enmity on regen ticks make enmity even worse if a DPS takes aggro and run away from the mobs. That's because their natural regens can't take the aggro back. All it really does is make it easier for pure healers to have Medica II /regen uptime... except we don't really use those skills at high levels because of all the other skills that can replace them. Overall, the QoL could have been done better.
    THANK YOU, glad I'm not alone in thinking that they should have left Tank regen enmity alone.
    (0)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Banriikku View Post
    Hmmm... so HoT's dont generate enmity ? Ok, weird but this makes tanking easier. Not sure if this is needed or they`maybe prepare to remove enmity completely ?
    That's my line of thinking. They may be paving the way for some enmity changes and this is the first step. Maybe not remove it, but change it so tanks need to do more to maintain it.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,736
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TaleraRistain View Post
    That's my line of thinking. They may be paving the way for some enmity changes and this is the first step. Maybe not remove it, but change it so tanks need to do more to maintain it.
    If they are planning to make enmity harder again nothing since ShB launch and this change least of all shows they are even headed remotely in that direction
    (0)

Tags for this Thread