Quote Originally Posted by dspguy View Post
Tanks set the pace. If somethings goes wrong, it is normally a discussion between the tank and healer. But the tank does set the pace. Side note, I had one healer once that rescued me backwards as a "hint" to not pull more. I took that hint. We probably could have handled it and chances are, there will be a time when the healer learns how to use their healer kit more efficiently. But, I don't berate the healer. It's a tough job and this is a video game, it shouldn't be stressful.
Again: you're just wrong, dude. Especially below EW levels, see how far you get without the healer keeping you alive. If you pull more than what your healer is capable of handling (maybe they're spamming Cure instead of Cure 2 because they think they need to worry about mana efficiency or something, or they're an SCH that thinks they should spam Physick and not Adlo), you will die.

That, then, pretty clearly indicates that it's the *healer* that defines the pace of the dungeon, at least in a very reductive sense. In a more practical sense, dungeons are so easy that as long as you're okay with single pulling, you don't really "need" any role. I've cleared tons of dungeons with afk/disconnected tanks, healers, DPS, etc. It slows the group down, but it doesn't stop it. Even most bosses can be done without a tank, healer, etc.