
Originally Posted by
Gserpent
Again: you're just wrong, dude. Especially below EW levels, see how far you get without the healer keeping you alive. If you pull more than what your healer is capable of handling (maybe they're spamming Cure instead of Cure 2 because they think they need to worry about mana efficiency or something, or they're an SCH that thinks they should spam Physick and not Adlo), you will die.
That, then, pretty clearly indicates that it's the *healer* that defines the pace of the dungeon, at least in a very reductive sense. In a more practical sense, dungeons are so easy that as long as you're okay with single pulling, you don't really "need" any role. I've cleared tons of dungeons with afk/disconnected tanks, healers, DPS, etc. It slows the group down, but it doesn't stop it. Even most bosses can be done without a tank, healer, etc.