We can choose things like what skills we use from other jobs, what grand company we follow, and how our stats and materia work. So that's a fair start I think.
We can choose things like what skills we use from other jobs, what grand company we follow, and how our stats and materia work. So that's a fair start I think.
I agree. We do have some freedom but wouldn't you like to go a step further and say how about your BLM is specialized into AOE and Nukes while i chose that mine has more DOT spells and spells that weaken the enemy. Or that your War is focused on tanking so has lower DPS but much higher def. While mine is pure DPS.
With this approach we both use the same job or class but play differently and it has nothing to do with who is a better player.
The tanking focused warriors are PLDs and from what I understand, one of the new jobs will be focused on stat effects on the enemy. One of the best features about FFXIV is the ability to change your class/job on the fly. You're not restricted to one task per character like other MMO's.I agree. We do have some freedom but wouldn't you like to go a step further and say how about your BLM is specialized into AOE and Nukes while I chose that mine has more DOT spells and spells that weaken the enemy. Or that your War is focused on tanking so has lower DPS but much higher def. While mine is pure DPS.
With this approach we both use the same job or class but play differently and it has nothing to do with who is a better player.
I do agree that we could have more customization however, and I honestly liked the idea that different colored gear meant different stat focus, but people preferred customization without limitation and I can't really blame them for that.
In FFXI you didn't need "perfect combinations to play", those players were called elitist and lazy, any combination worked for any encounter as long as you had the basics (someone to keep the mob from slaughtering everyone, i.e tank, someone to keep them alive, i.e healer and someone to support, i.e rdm/brd/cor etc.) This holds true in every MMORPG, including new ones.
By the way, in FFXIV people already use "perfect combinations"...so uhm...whoops too late? You quote WoW but you forgot to mention how they've been tweaking the talent tree and basically getting rid of useless ones. There's no perfect system out there.
People absolutely love to state "FFXIV is a different game blah blah!" but always want it to be like every generic MMORPG that's been released in the past 8 years. Make up your minds, do you want it to be the same MMORPG or do you want it to be something different? You can't have both and I can guarantee if people want to play WoW they'll play WoW, not XIV.
You should actually check, because new people are joining XI every day and when you're done butthumping Blizzard and WoW you'd know WoW is actually on the decline and has been for awhile, even Blizzard admits it's going downhill a bit, especially with their focus on Diablo III.
It wasn't always this way. Pre-80 ACP had two options: RNG heavy or SMN heavy. Sure, some people used the SAM/MNK 2HR zerg but that didn't work enough to make the tower climb when it had a 40% failrate (investing 3hrs into each battle gets old.)In FFXI you didn't need "perfect combinations to play", those players were called elitist and lazy, any combination worked for any encounter as long as you had the basics (someone to keep the mob from slaughtering everyone, i.e tank, someone to keep them alive, i.e healer and someone to support, i.e rdm/brd/cor etc.) This holds true in every MMORPG, including new ones.
By the way, in FFXIV people already use "perfect combinations"...so uhm...whoops too late? You quote WoW but you forgot to mention how they've been tweaking the talent tree and basically getting rid of useless ones. There's no perfect system out there.
People absolutely love to state "FFXIV is a different game blah blah!" but always want it to be like every generic MMORPG that's been released in the past 8 years. Make up your minds, do you want it to be the same MMORPG or do you want it to be something different? You can't have both and I can guarantee if people want to play WoW they'll play WoW, not XIV.
You should actually check, because new people are joining XI every day and when you're done butthumping Blizzard and WoW you'd know WoW is actually on the decline and has been for awhile, even Blizzard admits it's going downhill a bit, especially with their focus on Diablo III.
XI was actually the primary game (in my eyes) that perpetuated the cookie cutter concept. Everyone remember "SAM of gtfo" and "loldrk/loldrg/lolpup." Or that RDM became the standard healer because of refresh and convert. This isn't a totally bad thing - it forced me to level every job all the way up and that gave me a great deal of enjoyment and misery at once.
The point is that the OP is looking for ways to avoid this and also trying to be helpful in a creative process. He isn't necessarily looking for concepts that lock people into different play-styles - he just wants to see some flexibility and variation and I can't see anything wrong with that.
That was the point of the Armoury system and Job system, we're not going to get a game where you'll have a conjurer or white mage out tanking everyone due to progression path for example.The point is that the OP is looking for ways to avoid this and also trying to be helpful in a creative process. He isn't necessarily looking for concepts that lock people into different play-styles - he just wants to see some flexibility and variation and I can't see anything wrong with that.
When it comes to XI people forget a lot of things because it's an older MMO. Merit points ended up the same way as talent tree type systems ends up...there's always the "Expected" path that you'll have to take. No matter how much customization or choice you're given in an MMO, there's always an optimal or preferred build that people will expect you to do. This is true in every MMO I've played including the much touted WoW.Things like this are great. It seems people are thinking XI didn't have this.
Did people forget about Merits? There was actually a great deal of customization between characters with merits, and while some jobs had a set couple of skills that were basically required, that just means a system of the like here would just need to be better balanced.
Heck, we even have a system in place that can be used for merit points... Acheivement Points.
In XI there was still a decent ammount of customization between characters. Yes there were some skills that became "required" or "assumed", but that would just need to be avoided through balance. Some BLM would merit all AM-2, others would MAX Freeze and Burst. Some COR's would go with roll boosts, others with things like QD and that JA reset move. RDM I often redid depending on the LS I was in and what the other RDM's had. Again, I'm not saying it was perfect but as long as you make each possibility worthwhile it's a valid system. XI didn't do it perfectly but there was still some variety between players and I rarely saw anyone getting flak for something stupid, other than zanshin.When it comes to XI people forget a lot of things because it's an older MMO. Merit points ended up the same way as talent tree type systems ends up...there's always the "Expected" path that you'll have to take. No matter how much customization or choice you're given in an MMO, there's always an optimal or preferred build that people will expect you to do. This is true in every MMO I've played including the much touted WoW.
I'm mostly just saying; this concept isn't foreign to Final Fantasy and with some work they could get it working properly here.
Yes it is true but the difference is that in WOW for example, your warrior can be a better Tank them mine due to the trees and mine can be better at DPS. In XIV your War will be the same as mine and i have to change jobs or classes to do something different. Also i am not implying by any means that White mage should be able to tank as that makes 0 sense, only things that do make sense.
When it comes to XI people forget a lot of things because it's an older MMO. Merit points ended up the same way as talent tree type systems ends up...there's always the "Expected" path that you'll have to take. No matter how much customization or choice you're given in an MMO, there's always an optimal or preferred build that people will expect you to do. This is true in every MMO I've played including the much touted WoW.
you can improve dps and enmity +or - with materia.Yes it is true but the difference is that in WOW for example, your warrior can be a better Tank them mine due to the trees and mine can be better at DPS. In XIV your War will be the same as mine and i have to change jobs or classes to do something different. Also i am not implying by any means that White mage should be able to tank as that makes 0 sense, only things that do make sense.
You are actually the only person so far who understood what i wrote. Maybe because you read the whole thing and didn't do what some other pple here did and just picked up the word WOW and went into defensive rage mode.It wasn't always this way. Pre-80 ACP had two options: RNG heavy or SMN heavy. Sure, some people used the SAM/MNK 2HR zerg but that didn't work enough to make the tower climb when it had a 40% failrate (investing 3hrs into each battle gets old.)
XI was actually the primary game (in my eyes) that perpetuated the cookie cutter concept. Everyone remember "SAM of gtfo" and "loldrk/loldrg/lolpup." Or that RDM became the standard healer because of refresh and convert. This isn't a totally bad thing - it forced me to level every job all the way up and that gave me a great deal of enjoyment and misery at once.
The point is that the OP is looking for ways to avoid this and also trying to be helpful in a creative process. He isn't necessarily looking for concepts that lock people into different play-styles - he just wants to see some flexibility and variation and I can't see anything wrong with that.
Thanks, i appreciate it.![]()
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