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  1. #21
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raven2014 View Post
    You want people to queue, or at least not to avoid it, you gotta make it worth their time. Do that, and all other the problems will solve by themselves. Any other method to force people into it will simply be met with resistance and you can bet people will try to find away to get around it.
    It will definitely solve people's willingness to do other raids.

    It will not solve the problem, that LotA and ST (and probably Void Ark too) are severely undertuned for today's standards and are genuinely boring to play for those who never minded the rewards to begin with.
    (1)

  2. #22
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    Wouldn’t affect as many as you think; it’s been said on the various other postings already, but some players simply don’t unlock the raids if they aren’t required. New players might not even care to do them since the loot is not useful when compared to, say, tomestone sets or just straight dungeon gear as they level.

    Not to mention alts; mine will never unlock raids outside of CT.
    Could always combine that with requiring to unlock all the raids currently available of a level bracket first to ensure "simply not choosing to unlock xy" is not an option anymore.
    (1)

  3. #23
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Could always combine that with requiring to unlock all the raids currently available of a level bracket first to ensure "simply not choosing to unlock xy" is not an option anymore.
    That goes against what the devs have built the game to be regarding optional content.

    They can change when parts become required MSQ content, but otherwise it’s strange to require optional content suddenly.

    Like, imagine requiring people to unlock the Alexander raid series before being able to do Eden.
    (1)
    Last edited by kaynide; 12-06-2022 at 06:52 PM.

  4. #24
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    That goes against what the devs have built the game to be regarding optional content.

    They can change when parts become required MSQ content, but otherwise it’s strange to require optional content suddenly.

    Like, imagine requiring people to unlock the Alexander raid series before being able to do Eden.
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?

    You can stick to just having Crystal Tower series, you just don't have access to the roulette then.
    (2)

  5. #25
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    746
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by kaynide View Post
    They can change when parts become required MSQ content, but otherwise it’s strange to require optional content suddenly.
    *Looks at guildhests* (which even suffers from a similar issue)

    Optional content is not an issue if the optional content actualy does have something in it that is worth it.

    And especialy with roulettes ment to aid people into completing content, if you are having a lot of people in those roulettes that lack the available content on a very regular basis, it is actualy a problem. Sure, it makes a bit of the content accessible, but because they constantly enable a full party for that 'weak' content, they are removing potential players for that harder content. Which as a result makes those even less played. By forcing people to unlock such content, you negate that issue.

    But it comes with a secondary issue. The queue for those raids can take a very significant wait time (easily 40mins per raid meaning at least 2 hours for the set). And as a result, you are basicly moving from the group that can support others, to a group that needs the support. This can be quite anoying to face.

    Still, i think that requirement would be worth it.

    Maybe however, the alliance raids need to be splitted up into 50/60 (f2p) and 70/80/90 (p2p), and maybe even make the 50/60 always take all of them anyway. This way players can decide to avoid the f2p raids and force themselve to aid the pool for the later players. This should feel a bit similar to the expert and lvl90 roulette in behaviour then.
    (2)

  6. #26
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?
    And? neither does the raid roulette. Or the 50/60/70/80 dungeons. Or the trials. They all have stuff in them that is entirely optional, and none of them require you to 100% complete all duties in the list in order to use them. Want to know why?
    Because the devs want roulettes to be fully accessible at all levels and spectrums of the MSQ progression, full stop. Anything that hinders a player's ability to utilize roulettes on the way up through the MSQ is instant disqualification on the idea board for the devs.

    Not to mention, its just player hostile. You suddenly ding 60 and now you can no longer do that same roulette you could do literally 2seconds ago? How about someone progging through post ARR, having fun queueing for roulettes with their friends but OOPS, they ding 60 and now they can no longer access the roulette until they complete HW and scrounge the ilvl to queue Void Ark. but wait! Thanks to their 2x exp buff, they now ding 70 before they're even done the HW MSQ! So now they're locked out until they manage to complete the rest of post HW MSQ AND SB. OH BUT WAIT! Now they hit 80 during SB and...(repeat until 90 and they complete EW story for Agalaia)

    Any "adjustment" to any roulette that is meant to generate EXP that involves retroactive punishment by locking a player out would be laughed out of the design room by the devs in a fraction of a nanosecond.

    Besides, they won't do anything that hurts CT at all. CT is the only raid required by MSQ - it's the only raid they care gets its queues filled for. (It's also why they wouldn't do anything to make it harder either - they don't want it to turn into a roadblock for anyone in the MSQ). The only realistic solution that the devs would have a chance higher than 0% to agree with to the whole Alliance raid problem is to make CT its own roulette with the same large rewards Alliance raid has currently in order to incentivize it.
    (3)
    Last edited by Daeriion_Aeradiir; 12-06-2022 at 08:13 PM.

  7. #27
    Player
    SonjaRampage's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Sonja Sable
    World
    Balmung
    Main Class
    Lancer Lv 90
    Another pointless thread about a non-issue. 'working as intended'
    (0)

  8. #28
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
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    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Wasnt this thread originally about acquiring raid loot?

    How about we create yet another thread about raid roulettes and leave this poor topic alone.
    (3)

  9. #29
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?

    You can stick to just having Crystal Tower series, you just don't have access to the roulette then.
    I would say burden of proof is on you to prove there is actually a problem beyond "omgz why I gotz CT AGAIINNNZZ on da rouletteeee"

    Either
    A) People who queue for a specific raid get that raid after some reasonable amount of time (~10-30 minutes)
    or B) They can't get the raid to pop at all.

    After just right now queueing/doing both Ridorana Lighthouse and Puppet's bunker, I got them both in under 30 minutes (15ish for Ridorana). This is a Tuesday night in Japan on a Japanese server. No idea if that's average, but if it is then it's 100% working as intended.

    Quote Originally Posted by Atelier-Bagur View Post
    Wasnt this thread originally about acquiring raid loot?

    How about we create yet another thread about raid roulettes and leave this poor topic alone.
    Agreed;

    @OP: You have a lot of good suggestions- the easiest is get a group of friends together and just raid it hard a couple of times unsync'd. Should be a fun night!
    (1)

  10. #30
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    3.) Dynamic item level requirements
    Hardly a shocker, these exist as well. While currently statically implemented every major patch with Mentor Roulette, a dynamic version is not out of the question. Essentially lift the item level and unlock requirements based on your job's current level to continue being able to do Alliance Raid roulette on that job. Fundamentally:
    - per level backet (50, 60, 70, etc) require minimum 1 of your current level bracket and all previous unlocked
    - per unlocked duty, raise minimum required item level based on the highest currently unlocked
    I wouldn't be surprised if dynamic requirements aren't possible with the current duty finder overhaul – the fact that they manually update one roulette with a new patch is not proof that they can vary it spontaneously during live gameplay.

    I suspect that the current algorithm was designed with only ARR in mind and they didn't put much thought into how it would need to work as the game expanded.

    If it's possible for them to update it, I would love to see it set up for better matching of people to duties closer to their level range – perhaps give people the option of fastest queue versus waiting a little longer if it means a higher duty – and also to update the "adventurer in need" bonus to specify a level range and not just a role.
    (0)

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