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  1. #1
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Could always combine that with requiring to unlock all the raids currently available of a level bracket first to ensure "simply not choosing to unlock xy" is not an option anymore.
    That goes against what the devs have built the game to be regarding optional content.

    They can change when parts become required MSQ content, but otherwise it’s strange to require optional content suddenly.

    Like, imagine requiring people to unlock the Alexander raid series before being able to do Eden.
    (1)
    Last edited by kaynide; 12-06-2022 at 06:52 PM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    That goes against what the devs have built the game to be regarding optional content.

    They can change when parts become required MSQ content, but otherwise it’s strange to require optional content suddenly.

    Like, imagine requiring people to unlock the Alexander raid series before being able to do Eden.
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?

    You can stick to just having Crystal Tower series, you just don't have access to the roulette then.
    (2)

  3. #3
    Player
    Daeriion_Aeradiir's Avatar
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    Jul 2014
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    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?
    And? neither does the raid roulette. Or the 50/60/70/80 dungeons. Or the trials. They all have stuff in them that is entirely optional, and none of them require you to 100% complete all duties in the list in order to use them. Want to know why?
    Because the devs want roulettes to be fully accessible at all levels and spectrums of the MSQ progression, full stop. Anything that hinders a player's ability to utilize roulettes on the way up through the MSQ is instant disqualification on the idea board for the devs.

    Not to mention, its just player hostile. You suddenly ding 60 and now you can no longer do that same roulette you could do literally 2seconds ago? How about someone progging through post ARR, having fun queueing for roulettes with their friends but OOPS, they ding 60 and now they can no longer access the roulette until they complete HW and scrounge the ilvl to queue Void Ark. but wait! Thanks to their 2x exp buff, they now ding 70 before they're even done the HW MSQ! So now they're locked out until they manage to complete the rest of post HW MSQ AND SB. OH BUT WAIT! Now they hit 80 during SB and...(repeat until 90 and they complete EW story for Agalaia)

    Any "adjustment" to any roulette that is meant to generate EXP that involves retroactive punishment by locking a player out would be laughed out of the design room by the devs in a fraction of a nanosecond.

    Besides, they won't do anything that hurts CT at all. CT is the only raid required by MSQ - it's the only raid they care gets its queues filled for. (It's also why they wouldn't do anything to make it harder either - they don't want it to turn into a roadblock for anyone in the MSQ). The only realistic solution that the devs would have a chance higher than 0% to agree with to the whole Alliance raid problem is to make CT its own roulette with the same large rewards Alliance raid has currently in order to incentivize it.
    (3)
    Last edited by Daeriion_Aeradiir; 12-06-2022 at 08:13 PM.

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Alliance Raid Roulette is optional content that you don't need to unlock to progress story. Your point?

    You can stick to just having Crystal Tower series, you just don't have access to the roulette then.
    I would say burden of proof is on you to prove there is actually a problem beyond "omgz why I gotz CT AGAIINNNZZ on da rouletteeee"

    Either
    A) People who queue for a specific raid get that raid after some reasonable amount of time (~10-30 minutes)
    or B) They can't get the raid to pop at all.

    After just right now queueing/doing both Ridorana Lighthouse and Puppet's bunker, I got them both in under 30 minutes (15ish for Ridorana). This is a Tuesday night in Japan on a Japanese server. No idea if that's average, but if it is then it's 100% working as intended.

    Quote Originally Posted by Atelier-Bagur View Post
    Wasnt this thread originally about acquiring raid loot?

    How about we create yet another thread about raid roulettes and leave this poor topic alone.
    Agreed;

    @OP: You have a lot of good suggestions- the easiest is get a group of friends together and just raid it hard a couple of times unsync'd. Should be a fun night!
    (1)

  5. #5
    Player
    Iscah's Avatar
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    Nov 2017
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    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    3.) Dynamic item level requirements
    Hardly a shocker, these exist as well. While currently statically implemented every major patch with Mentor Roulette, a dynamic version is not out of the question. Essentially lift the item level and unlock requirements based on your job's current level to continue being able to do Alliance Raid roulette on that job. Fundamentally:
    - per level backet (50, 60, 70, etc) require minimum 1 of your current level bracket and all previous unlocked
    - per unlocked duty, raise minimum required item level based on the highest currently unlocked
    I wouldn't be surprised if dynamic requirements aren't possible with the current duty finder overhaul – the fact that they manually update one roulette with a new patch is not proof that they can vary it spontaneously during live gameplay.

    I suspect that the current algorithm was designed with only ARR in mind and they didn't put much thought into how it would need to work as the game expanded.

    If it's possible for them to update it, I would love to see it set up for better matching of people to duties closer to their level range – perhaps give people the option of fastest queue versus waiting a little longer if it means a higher duty – and also to update the "adventurer in need" bonus to specify a level range and not just a role.
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by kaynide View Post
    I would say burden of proof is on you to prove there is actually a problem beyond "omgz why I gotz CT AGAIINNNZZ on da rouletteeee"
    While I generally am okay with your response, Im a bit flabbergasted over how you misinterpret my primary issue with this.

    Im not sure how much proof I will have to generate to satisfy the burden of proof about the item level cheese being usable and used in the first place (which I have had happen on more than one occasion simply by looking at HP bars of players around me randomly going 60% as we zone in), but I assure you that while I find CT boring, I don't see a problem with it popping in the first place.

    So please don't twist what I see as my main issue, thank you.
    (4)

  7. #7
    Player
    kaynide's Avatar
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    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    While I generally am okay with your response, Im a bit flabbergasted over how you misinterpret my primary issue with this.

    Im not sure how much proof I will have to generate to satisfy the burden of proof about the item level cheese being usable and used in the first place (which I have had happen on more than one occasion simply by looking at HP bars of players around me randomly going 60% as we zone in), but I assure you that while I find CT boring, I don't see a problem with it popping in the first place.

    So please don't twist what I see as my main issue, thank you.
    If that isn’t your main issue, then surely you’ve read countless times in countless other postings that the issue of CT popping up more than others is simply not the problem people are making it out to be. I don’t really care to reiterate it again, but ilvl cheese or not is simply not going to reduce CT’s occurrence that much. If I have otherwise misunderstood you, I apologize for that.

    New players are getting the raids they want to pop. It may not be a short 5 minute wait, but they are popping.
    (2)
    Last edited by kaynide; 12-07-2022 at 02:40 AM.

  8. #8
    Player
    brokenghost's Avatar
    Join Date
    Dec 2022
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    4
    Character
    Daniel Gullberry
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kaynide View Post

    After just right now queueing/doing both Ridorana Lighthouse and Puppet's bunker, I got them both in under 30 minutes (15ish for Ridorana). This is a Tuesday night in Japan on a Japanese server. No idea if that's average, but if it is then it's 100% working as intended.



    Agreed;

    @OP: You have a lot of good suggestions- the easiest is get a group of friends together and just raid it hard a couple of times unsync'd. Should be a fun night!
    Who do I gotta blow to get those queue times? My Ivalice queues were each 40 min or more, and I was on tank lol
    And I appreciate your words : )
    (0)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
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    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by brokenghost View Post
    Who do I gotta blow to get those queue times? My Ivalice queues were each 40 min or more, and I was on tank lol
    And I appreciate your words : )

    I mean, it really just boils down to having realistic expectations of when other people are playing.

    If you want faster times, just queue when your server is active. Basically that servers “after dinner before bed” time slot and NOT like, a Tuesday afternoon while most people are at work/school or 4 am Wednesday.

    You will also have more luck closer to when the daily reset is, or the weekly wondrous tales/challenge log reset.
    (2)
    Last edited by kaynide; 12-10-2022 at 09:50 AM.

  10. #10
    Player
    Raven2014's Avatar
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    Oct 2014
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    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by kaynide View Post
    I mean, it really just boils down to having realistic expectations of when other people are playing.
    Or, you can also say it boils down to the true end game (glam) requires some effort. It's just a difference kind of effort.

    Glam farm is still a battle when the content is relevant. Sure, the queue may be faster, but you also have to deal with weekly lock out, more competition, and the fight generally take longer. And in case of Ivalice, it was a LOT longer, there is a reason a lot of people depart Ivalice and never want to look back (me included), that place hold ... bad memories.


    So if you luck suck, you can theoretically spend the same amount of real time getting something you want from it, be it now or back then.
    (1)

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