Quote Originally Posted by Atelier-Bagur View Post
The problem is that CT works just like any alliance raid where you do actually need a certain ilv to get into it. Its main gimmick is that CT itself is by the far the fastest alliance raid to clear which is the incentive for those people to force its queue.

If they go back and rework all of the CT raids to be more challenging and the same level of length and quality as the current raids then that would be a win. But then those cheaters would just move on the Void Ark (which I think is the next fastest raid?) and try to manipulate ilv for quicker clears.

Its just like with bots, except youre combating with a very low minority of people whom do what they do because they want to get their daily raids done quickly.

I cant find a good solution to permanently solve it without reworking the level sync/item lv system for all instanced content
There are various options to consider actually.

1.) Rebalancing of the raids (ARR + potentially HW)
While the least likely due to the amount of effort required to rescale the raid, it will have the most profound impact based on the potency-per-second difference from now to back in ARR. Our HP is also a lot more consistent with the addition of Vitality on all gear pieces, making a boss like Bone Dragon and his Platinal adds a minimal threat. This alone may not be enough though, leading to...

2.) Item level CAP
A much easier to implement feature as it exists throughout the entire game already. The minimum item level for the CT raids are 40 item levels below the respective Coil Raid cap that was obtainable since then (LotA min 50, 1st Coil max 90; ST min 70, 2nd Coil max 110; WoD min 90, 3rd Coil max 130).

Considering there is currently no cap, we are essentially doing Labyrinth of the Ancients with 80 item levels above the intended difficulty and Syrcus Tower still by a whopping 60. Higher even, as 135 is the item level maximum for Lv50.

3.) Dynamic item level requirements
Hardly a shocker, these exist as well. While currently statically implemented every major patch with Mentor Roulette, a dynamic version is not out of the question. Essentially lift the item level and unlock requirements based on your job's current level to continue being able to do Alliance Raid roulette on that job. Fundamentally:
- per level backet (50, 60, 70, etc) require minimum 1 of your current level bracket and all previous unlocked
- per unlocked duty, raise minimum required item level based on the highest currently unlocked

This is essentially a small-scale database check on your unlocked content and searching for "max" on "minimum item level" in your available duties.

4.) EXP adjustments
Should all else fail, an adjustment to EXP and/or other rewards are an option. However I wouldn't leave it at "just increase for all other content", I'd go as far as saying "reduce it for LotA and ST" if they remain in the powercrept state they are currently in.
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I'll be honest, it is a hot mess and I won't say it is "easy to just do it'" given I work in a similar work environment, but it is definitely within their scope and within reason to do SOMETHING about it.