Quote Originally Posted by Mikey_R View Post
Unfortunately, if you define DRK as draining HP to deal damage, then that really isn't going to work well when it is a tank, I won't go into details here, but it should be easy enough to at least understand why.
I get you and understand the general sentiment why "it wont work".

Counterpoint: It CAN work, using the following characteristics...

1.) To combat HP spending additional is implemented (think in availability similar to Bloodwhetting)
2.) To combat overturtling, damage distribution will put emphasis on HP spenders or attacks comboing from those (ergo you will be weaker than PLD if you never spend)
3.) To combat overspending, require a minimum HP threshold before it gets disabled. More ideal spenders gated by additional means (MP, Blood, Darkside duration, cooldown)

It offers a lot of room for optimisation and furthermore lets healers drop excess heals they may have on the DRK as a raid dps gain.

HP spender tanks arent impossible, they are just difficult to design well, especially in a game where your community will vomit and cry over every possibility of "loss from using action at bad time". Yes I speak of TBN.