Unfortunately, if you define DRK as draining HP to deal damage, then that really isn't going to work well when it is a tank, I won't go into details here, but it should be easy enough to at least understand why.
This is why DRK has mainly used it's MP to cover a similar role, so, instead of reducing HP, you reduced MP. Going right back to HW, Darkside was a permanent buff to DRK, as long as you had MP. Back then, it would slowly drain your MP, so you had to use your tools to keep yourself healthy. This is also where things like Dark Arts and Dark Passenger helped to keep you engaged as they both required MP. Dark Arts was especially good as it did change properties of some moves, Carve and Spit losing the MP recovery, but it done more potency (and was the best potency gain for it), however, the best thing that was lost, in my opinion, was the interaction with the combos. DRK had 2 combo chains (not counting the enmity combo), Delirium (being comboed off of Syphon Strike and applying a INT down debuff) and Soul Eater. Dark Arts only affected Soul Eater of these 2 chains and it allowed it to do more damage , with the potency ratings going Soul Eater < Delirium < Dark Arts Soul Eater. This meant, with proper planning, you could increase your damage and it required some thought.
SB DRK was just a worse version, DA affected more things, MP came in much quicker, they lost the Delirium combo and that is why SB DRk was generally disliked over HW. There wasn't much thought put into the rotation as it was generally just spam Dark Arts just so that you didn't overcap your MP (where Darkside no longer drained your MP). Then ShB happened.
I'm sure, if DRK went back to a HW root, with more recent QoL updates, it would make it stand out as a more unique tank. You can even take the more recent action additions and see how they could fit them with the HW DRK. I don't really want to go into too much of my thought here, however, I hope that small insight into HW DRK helps you to understand how it was different and even then, I have only just given a slight intro to how it played. However, HP reduction still isn't the way to go.



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