Quote Originally Posted by ForsakenRoe View Post
Then have them affect the 'wrong role' at half effectiveness, like we have now. Problem solved, you'd want to put the magic card on the magic using class, but if you have a team of 4 physical dps because DF gave you that, then you can throw it on them and itll have 'some' effect, just not as much. And it won't matter that it affects them less, because in any content where it DOES matter eg stuff with enrages, you're gonna be making a team that has at least one caster for the 5%
That's not how XIV works. Damage typing is a convoluted mess with no rhyme and reason and the only logical solution Square has been using is to remove damage type specific buffs. MNKs rejoiced when Brotherhood was changed in 5.4. So did RDMs with 6.0 Embolden.

This. Just. Does. Not. Work.

On top of that, the inherent difference between melee and casters in damage means that the magic card is always the trash one. Do you want to pull a buff for SAM or RDM? The answer is too obvious. And then you pull three magic cards in your SAM/DRG/DNC/SMN comp and slap them on the SMN and two healers. And this death wall seems that much more appealing. This is no better than Balance.