Quote Originally Posted by RyuDragnier View Post
It wouldn't be a problem if all healing in content was like how it was at ARR and HW when they were current content, where a healer had to prioritize healing, and being able to DPS was a reward. Back in those days we took a LOT of damage from everything, and if the healer wasn't good, or if the tank couldn't hold aggro, that was it. If they brought back the damage level to how it was when 2.x and 3.x were current content, I don't think you'd ever see another complaint about healers being boring. The only reason they're boring now is simply because of how easy it is to heal up the damage.
  1. SE doesn't want to increase healing from dungeons up
  2. Still doesn't fix the issue of healers being boring in MSQ and solo content of which SE is trying to make a solo experience
  3. My quote below of "Good healers are going to have down time" still remains an issue
  4. We have too many healing tools still and trying to match damage to them all is absurd.