This is why using the simplified 11111111111 argument is so great. They can't admit it's unfun. They can't. The myriad issues with the healing role don't even need to make the discussion floor. All you need to do is say that spamming one spell over and over and over and over and over again for the overwhelming majority of any encounter is among the most tedious video game experiences you've ever had, and you're going to get a wall of "you're just terminally online". "You just play too much". "You should play something else". "Go play a DPS". "Slightly nudging the engagement of healer downtime upward would leave it in a state you'd still complain about".

THIS, right here, is why the 11111111111 argument is my favorite. Because it's a step away from the most boring video game experience you could possibly conceive, and -every single one- of the current healer design white knights claims GLARE GLARE GLARE GLARE GLARE GLARE GLARE is "too much of a good thing".

It's amazing. You'd think they'd curl up and burst into flames if they ever typed "why yes, casting one spell a gazillion times in a single encounter seems spammy and boring".