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  1. #2001
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zebraoracle View Post
    "But why should they go back and add rewards to old content" you might ask, to which I say okay, if it's irrelevant then why should healers have to do it to find this supposed engagement in the game?
    My addendum to this is "Why do healers need to be the ones to have to pursue this level of mechanics when other classes are otherwise engaged"? Because they have a responsability to heal and to the party? Doesn't everyone in the party have a responsability? Sure, healers are the "caretakers", but when our responsability is not a major focus at any given time, why is it that they just press a couple of buttons with barely any interaction with anything? It's throwing rocks, corroding the enemy, using a skill that happens to deal damage while healing people a bit or giving you a resource back every so often. Anything else? Anything with substance? Because Afflatus Misery ain't it, chief.
    (11)

  2. #2002
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Midareyukki View Post
    Imagine if WHM's PVP LB were an actual skill in PVE.
    I honestly like the personal LB's in pvp and have been advocating for a personal Trance style system from FFIX for a while.

    Quote Originally Posted by Recon1o6 View Post
    Once in SHB I solo healed as a Blu for a party of blu in O11n. Didn't have strotram either so it was one hell of a challenge. It was the only time I had fun healing in the last 3 years. I quit healing in 5.1, did it in 6.0 as sage for the role quest and early savage and that was it.

    Unless you are doing blu or pvp healers (again except sch) healing is miserable currently and has been miserable for the last 3 years
    BLU is ridiculously fun to heal as and shows that we really don't need 8 heals to do even some of the harder content. 2-4 is fine.
    (4)
    Last edited by Deceptus; 11-29-2022 at 10:36 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. 11-29-2022 10:35 PM
    Reason
    double

  4. #2003
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Never let em forget.
    *bump*
    (7)

  5. 02-09-2023 05:49 PM

  6. #2004
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    PvP healers are a heck of a lot better than pve healers. Actual interaction between the kits , though they are still limited. And the personal ultimates are great as well. All of them also can potentially just gets so much battle high.
    (5)

  7. #2005
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by ThaCa View Post
    It's kinda sad how much more fun Healers are in PvP than in PvE.
    Its really only fun because of the nature of the system of pvp where its design is about killing players rather than scripted AI.
    (1)

  8. #2006
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,363
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Its really only fun because of the nature of the system of pvp where its design is about killing players rather than scripted AI.
    PvP benefits from engagements being short so that you don't notice how monotonous the gameplay would be over the course of a normal boss fight, but I'd also argue that this is mostly down to how few actions you actually have in PvP.

    What makes the PvP job design stand out however is that you have actual interactions between abilities in your kit, they're not all just fire & forget "deal X potency, has Y cooldown".
    (7)

  9. #2007
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,672
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Midareyukki View Post
    My addendum to this is "Why do healers need to be the ones to have to pursue this level of mechanics when other classes are otherwise engaged"? Because they have a responsability to heal and to the party? Doesn't everyone in the party have a responsability? Sure, healers are the "caretakers", but when our responsability is not a major focus at any given time, why is it that they just press a couple of buttons with barely any interaction with anything? It's throwing rocks, corroding the enemy, using a skill that happens to deal damage while healing people a bit or giving you a resource back every so often. Anything else? Anything with substance? Because Afflatus Misery ain't it, chief.
    Well, when P8S is on farm, yea, healing is fairly easy but during prof, I appreciate having a simple rotation. If I had to maintain a BLM style rotation, heal, do mechanics and emergency heals or Rez when people make mistakes my brain will probably go boom. As it was during prog, there were time when I had to fully suspend DPS to make sure we got through some tight checks.

    I’ll agree when we have a perfectly tuned team on savage content that it can get mundane, but… most of the time, I’m fairly busy. One way I do spice things up is to allow dps or tanks to get greedy with some mechanics if I can heal through it.

    Nothing like a healer flex when you can keep a BLM alive through the tankbusters
    (0)

  10. #2008
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hyperia View Post
    Well, when P8S is on farm, yea, healing is fairly easy but during prof, I appreciate having a simple rotation. If I had to maintain a BLM style rotation, heal, do mechanics and emergency heals or Rez when people make mistakes my brain will probably go boom. As it was during prog, there were time when I had to fully suspend DPS to make sure we got through some tight checks.

    I’ll agree when we have a perfectly tuned team on savage content that it can get mundane, but… most of the time, I’m fairly busy. One way I do spice things up is to allow dps or tanks to get greedy with some mechanics if I can heal through it.

    Nothing like a healer flex when you can keep a BLM alive through the tankbusters
    I doubt anyone was saying to have a BLM-type rotation. You literally can't even have that much complex a rotation as a healer, considering how unstable your role is. The point of what was said was to have more buttons and more interaction with your kit, not necessarily to have specific comboed actions and having to go overboard on buff windows.

    There's a reason Cleric Stance was removed, after all. Healing is still our main job, regardless of whether we contribute to damage or not. That was never once put under question.

    However, there are still ways of making the job engaging without having to contradict that assumption. Why do I say "Afflatus Misery ain't it"? It's because Afflatus Misery implies you're constantly healing with that one resource. In Savage, you're actively using those skills to heal, I assume. But in content where you're not, the highest burst action you have is locked behind healing. So you need to use a healing action when there's no need for it. Its design is wonky.

    Now, if you had a gauge that filled whenever you healed to give you that action without necessarily having to resort to skills that won't even match its final potency? Sure.
    If Sage rewarded you with more than just Kardia for dealing damage? Sure.
    And if we had more skills that broke the monotony of having a single button to press? Sure!

    At no point did I say that healers should not heal. In fact, reading back further you'd see that I point out that much, several times.
    But one thing is not being distracted by overly complicated rotations. Another thing entirely is having just the one button to press where you could have other buttons, even if situational ones, that did other things as well.

    And this isn't for you directly, more like a comment on how I'm starting to view these interactions overall... but people need to stop taking "We need more of X" as "Delete all that exists and replace everything with X!". That's not it. Things need to be done with proper thought, otherwise we risk repeating the mistakes of the past. Again: there's a reason Cleric Stance went away. Some people found it fun, but practically it was a mess.
    (13)
    Last edited by Midareyukki; 02-14-2023 at 09:17 AM.

  11. #2009
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hyperia View Post
    Well, when P8S is on farm, yea, healing is fairly easy but during prof, I appreciate having a simple rotation. If I had to maintain a BLM style rotation, heal, do mechanics and emergency heals or Rez when people make mistakes my brain will probably go boom. As it was during prog, there were time when I had to fully suspend DPS to make sure we got through some tight checks.

    I’ll agree when we have a perfectly tuned team on savage content that it can get mundane, but… most of the time, I’m fairly busy. One way I do spice things up is to allow dps or tanks to get greedy with some mechanics if I can heal through it.

    Nothing like a healer flex when you can keep a BLM alive through the tankbusters
    If you are fairly competent it'll get mundane without a "perfectly tuned team on savage". I've PF'ed a lot and the main difference is that PF doesn't mitigate a lot. Which often just results in getting some value from my oGCDs for once instead having 50% overheal in regens, Star etc., rarely does it mean a GCD heal in addition to oGCDs.
    Even during prog, you're not progging the entire fight. Only the last mechanic you're currently stuck at. The earlier mechanics and when aoes happen are already known and predictable.
    If you're not at that point yet, honestly... good for you, enjoy feeling busy, engaged and challenged while you can. It probably won't last forever.

    P5s was generally nice for incoming damage and is decently fast-paced with it. P6s was an absolute joke. You sometimes had over 1min gaps between damage and I hate that fight with a passion because it bored me to tears. P7s was largely not much to do either until Purgation and Harvests. P8s part 1 is mainly Hippo 1 that hurts and Fourfold. Part 2 is the only fight this tier where you really have something to heal.

    Nobody says we should all get a BLM rotation.
    But more than 1 dot, 1 filler and 1-2 flavour buttons is long overdue when you regularly have 30s+ gaps between damage happening.
    (4)

  12. #2010
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,084
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Even something as simple as "crit with Glare procs Glarion(?), an instant, stronger nuke" would be nice to break the monotony, and who doesn't like shiny button procs. (yes, it is essentially a Fire III rip off lol)

    Actually, just give WHM their own version of BLM's Thundercloud and Firestarter and that'll go a long way.
    (5)
    Last edited by Allegor; 02-14-2023 at 10:45 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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