Quote Originally Posted by ty_taurus View Post
It’s not a problem in the sense of it’s not a direct hinderance, but it’s very sloppy design and doesn’t feel good to use. A well-designed healer should never promote over healing, and optimized play should always result in an overhead value that is as close to 0% as possible, taking into consideration that sometimes necessary healing may bleed over slightly.
Aetherflow and Addersgall are both problematic in the sense they promote over healing. Even Energy Drain falls in the loop as it does return some HP. Very minimal but still unnecessary HP. I would say ED still edges it out ever so slightly because it still does some damage.

Honestly, I'm not a fan of either as they fall into a pet peeve I have with tying certain skils to multiple resources. Drives me absolutely batty that abilities with long CDs also require a charge of some sort. ED doesn't even feel good to use. The only benefit coming from preventing an overcap. And in low threat content its even worse having to burn up 2-3 charges on it.

What feels good imo, is building up a resource and have that skill or skills feel rewarding. Afflatus Misery, and Toxicon in an AoE scenario are great examples of this. And the resources are built up by sacrificing a GCD on healing that pays off a little later.