Quote Originally Posted by ty_taurus View Post
Because if you move the cards to the GCD then there's never going to be any other OGCD actions AST will ever receive in its lifetime? There are other GCD actions that can exist beyond the cards you know. Moving the cards to the GCD doesn't have to be about APM. Rather, it's about reducing the amount of time AST has to spend atomizing whatever button Malefic is linked to.

The way I reworked it, you had an OGCD button that essentially gave 2 of your stars to someone else to detonate and featured a 1 second cooldown. You'd be weaving that aggressively as you played your cards instead of weaving the cards themselves. It's just rearranging how your tools work.

Moreover, slowing down your actual use of drawing and playing cards has another advantage: easing the burden of knowledge that has driven people away from AST since its inception. You need to be able to recognize what each card does and be able to pick the exact person for the card within 1 GCD, optimally speaking. Allowing your cards to be set up on people in advance offers time to think, and makes the job a lot more methodical as you set up your burst windows, without necessarily slowing down your weaving.
And I don't want it. The issue that I have with the system isn't anything other than "I don't like how it feels" hate to break it to you. There is 0 way you're going to sell me over to the idea of GCD cards when 1 - we had them back in SB, 2, we have them currently in PvP, both of them work if a bit flawed in some respects and 3 - the whole reason why I picked up AST when I started the game was the idea of weaving my cards on the fly.

Some people WANT that burden of knowledge, and I am one of them. And rather instead of slowing GCDs I would argue spread out the cards over leveling so players have the time to get used to which one does what.