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Thread: Level caps?

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  1. #1
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    Quote Originally Posted by Majidah View Post
    Leveling in XIV is nowhere as dull as leveling in was in XI.
    Its in fact even duller... without any challenge whatsoever on exp mobs and no need to employ battle tactis, XIV is one of the most boring MMORPGs to grind levels in..

    XI was a grind in that it took a long time to level up, but the actual experience of party play etc was often very enjoyable to many, in XIV it just feels like a mindless repetetive grind even if you get levels faster...

    Grinding solo, in pt or doing repetetive leves, its the same few combos over and over and over again, no skill, no tacic, no risk-reward choices and no party tactics needed for leveling(an exp party in XIV is more like 8 people soloing togheter then actual team work).

    I dislike the quest hub style of leveling that WoW and its clones, but I still would prefer that any day over grinding in XIV, at least they try to be entertaining with quest stories, events and most of all variation and sometimes even challenge.


    On topic, I doubt we will see a level cap increase any time soon, because why would the obsolete what little content we have by making us outlevel it?
    As others said I would'nt expect a level cap raise until at earliest 2.0 but most likely we could expect to see one within a year from now.
    (0)
    Last edited by Choyi; 03-28-2012 at 05:02 PM. Reason: spelling grammar etc
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  2. #2
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    [QUOTE=Choyi;613641

    XI was a grind in that it took a long time to level up, but the actual experience of party play etc was often very enjoyable
    [/QUOTE]

    are you on drugs?
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  3. #3
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    Quote Originally Posted by JakeRoon View Post
    are you on drugs?
    are you? :>
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  4. #4
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    To clarify however, both XI and XIV for the most part where terrible grinds which offered little in regards of fun and excitement, but for me XI is the lesser evil due to that you at least had to put some effort into winning your fight, aka earning your exp.

    If only XIV could take on a more single player aproach to leveling (while keeping valid party play options incorporated), let us do intressting thigns to earn our exp and fight badass mobs, and not slaughter scores of marmots, coblyns and dodos etc.

    And you have to agree that leve quests are one of the most repetetive boring way to level ever put into a MMORPG.
    Its the same few quests over and over again with no backstory, no context and just sligthly varied enemies and locale.
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    Quote Originally Posted by Choyi View Post

    XI was a grind in that it took a long time to level up, but the actual experience of party play etc was often very enjoyable
    Quote Originally Posted by JakeRoon View Post
    are you on drugs?
    If he only played melee he really could actually believe that, ya know.
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  6. #6
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    Quote Originally Posted by Roj View Post
    If he only played melee he really could actually believe that, ya know.
    The jobs i played the most where RDM, SMN, NIN and SAM, I enjoy party play, the feeling of having a good party ripping trough enemies by working togheter using *gasp* teamwork is something I enjoy.

    Same as I'd rather enjoy instance grinding for exp a'la WoW over any means of exp that both XIV and XI offer.
    I play MMORPGs cause I like playing with others as a team.
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    Quote Originally Posted by Choyi View Post
    The jobs i played the most where RDM, SMN, NIN and SAM, I enjoy party play, the feeling of having a good party ripping trough enemies by working togheter using *gasp* teamwork is something I enjoy.

    Same as I'd rather enjoy instance grinding for exp a'la WoW over any means of exp that both XIV and XI offer.
    I play MMORPGs cause I like playing with others as a team.
    Well I'll let you off this time because that exactly how I feel.
    If I was to say "Madauders job should have been Dark Knight, Warrior is too generic and doesn't fit the team style of play that jobs were supposed to enhance and encourage." would you, or anyone else agree?
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  8. #8
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    Quote Originally Posted by Roj View Post
    Well I'll let you off this time because that exactly how I feel.
    If I was to say "Madauders job should have been Dark Knight, Warrior is too generic and doesn't fit the team style of play that jobs were supposed to enhance and encourage." would you, or anyone else agree?
    Warrior is basicly a hybrid class atm, and the problem with hybrid classes in MMOs is that they are very hard to balance, make it not excel in either of their potential roles and they will not be widely employed, make them too good in each of their roles and people will use them too much.

    Warrior atm is a problem due to that it can perfom both of its roles simultaniously, and with great effect at that, a way to fix it would be as some suggested in another thread; to have them take different stances depending on what role they need to fill.
    Warrior is somewhat OP atm, but its more complicated then just that... a WAR is good DD while tanking, but as a pure DD they are slightly behind DRG and MNK.
    Its good that we have more jobs that can tank (and hopefully more jobs in future who can heal) or there might be many groups waiting for that elusive PLD or WHM to join the last spot for the instance.

    As much as I'd like to discuss this, I just realised we're going heavily off topic : ( sorry OP!
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