I wasn't disproven though, try again
Why are logs even a factor in this conversation? Savage/ultimate shouldn't even be a consideration since healers would experience the most boredom in casual content where they can't even use their entire kit. This shouldn't be a conversation that's being gatekept behind clearing endgame content, it affects every healer at every skill level, many new healers are already saying that they're bored, many veterans are quitting the role entirely because everyone tells them to just play DPS, who is this design benefiting exactly?
It absolutely is, as only high end content matters when discussing things like balance. Casual content by its very definition will never be healing intensive, it literally can't beWhy are logs even a factor in this conversation? Savage/ultimate shouldn't even be a consideration since healers would experience the most boredom in casual content where they can't even use their entire kit. This shouldn't be a conversation that's being gatekept behind clearing endgame content, it affects every healer at every skill level, many new healers are already saying that they're bored, many veterans are quitting the role entirely because everyone tells them to just play DPS, who is this design benefiting exactly?
Which once again raises the questions, considering the majority of the game is casual content (and also the majority of high end faces the same problem), Why design healers in a way that do not work there? How a role that does not work well in the majority of the game can be defined as something else but an absolute mess?
It does work well though. Healers have more tools than necessary in rollface content, more than tanks and DPS. What is the dev team supposed to do, have oGCD tools restricted to high end content? Do you know how stupid that sounds?Which once again raises the questions, considering the majority of the game is casual content (and also the majority of high end faces the same problem), Why design healers in a way that do not work there? How a role that does not work well in the majority of the game can be defined as something else but an absolute mess?
Precisely part of the problem is that we have far more tools than necessary, because them being so abundant compared to what the content needs translates into the majority of the kit simply not being used/needed and the gameplay devolving into 1 button mashing (not even dots now) because there is nothing to tackle the healing downtime effectively, this is something that neither dps nor tanks face as the majority of their kits are used in every piece of content
Or... how about hearing what healers have been asking for for over 3 years now and give us back dps tools? How about instead trying to do the impossible task of removing the healing downtime, we simply embrace it and make it engaging so it can work as a reward for players that use effectively their tools?What is the dev team supposed to do, have oGCD tools restricted to high end content? Do you know how stupid that sounds?
My prior posts have gone into this. Gee it's like I covered all the bases already or somethingOr... how about hearing what healers have been asking for for over 3 years now and give us back dps tools? How about instead trying to do the impossible task of removing the healing downtime, we simply embrace it and make it engaging so it can work as a reward for players that use effectively their tools?
Hmm No? You didn't raise any single valid argument aside personal opinion, calling logs and saying other ideas like merging buttons that could be merged hot garbage without any explanation why. You haven't argumented any of your personal opinions either so I would say its far from covered
I didn't state any opinions. Try againHmm No? You didn't raise any single valid argument aside personal opinion, calling logs and saying other ideas like merging buttons that could be merged hot garbage without any explanation why. You haven't argumented any of your personal opinions either so I would say its far from covered
Personal Opinion, clunky is something purely subjective, for you it may be for me it wasntIt's sad that years later people think that healer DPS was more complex than now, instead of what it actually was: clunky
Personal OpinionAside from base single target and AOE GCD heals being traited up, that suggestion was hot garbage
Personal Opinion, in fact Sch back in SB had quite a decent skill gap due to how its tools worked and interacted with its weaving and the only real truth would be that it was more deep than now due to how it had basically more toolsthen there's no real complexity in DPSing (because acting like SCH in SB was good design is beyond stupid)
Honestly if you're gonna act self righteous as if only you had the truth, dismiss everyone else without arguments and basically taint any valid discussion I would say twitter is the place to go
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