Quote Originally Posted by Reinhardt_Azureheim View Post
I'd like to point out that Oblation is surprisingly versatile, which is the main strength of the cooldown.

Too many times did I have moments where I can freely chuck it at a Caster or Healer, distribute it among myself and my co-tank or essentially have an upgraded Dark Mind when pairing it (same CD is nice).

It is not a great cooldown in solitude, but it is an excellent cooldown paired with literally anything else. I used to think it needs a bit more, which it still might be, but honestly it will be difficult to not break the skill.

If I may agree on one thing though, it is kind of flavourless other than being a chuckable mitigation, but this is very common for tanks nowadays with exception to their short CDs.
Oblation mainly exists because of how TBN works right now as if you added mitigation to TBN it would make it harder to break which is counterproductive, oblation even looks like "enhanced TBN" from the animation

The Good about it is it's flexible and useful in certain situations, the issues it has is it is kinda weak and not needed in a lot of situations (you should still use it, but it's not really gonna be game changing.)

I guess I wish it did something like maybe have a small amount of sustain on it (something that current drk lacks) or something interesting, It's underwhelming for a late stage ability for me.