Results 1 to 10 of 37

Hybrid View

  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,340
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Yes, i'm also worried for the pld rework after what they did to summoner
    drg is what i would say a perfect job atm, i do understand that means it's impossible to add onto it now, but if they just prune stuff for the sake of pruning that is pointless and ruins jobs.
    i am very concerned due to recent changes.
    (10)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reimmi View Post
    Yes, i'm also worried for the pld rework after what they did to summoner
    drg is what i would say a perfect job atm, i do understand that means it's impossible to add onto it now, but if they just prune stuff for the sake of pruning that is pointless and ruins jobs.
    i am very concerned due to recent changes.
    It's not perfect, there are some things they could definitely tighten up.

    Like a lot of other skills, if something is the pre-req for another skill that other skill could just be the original button changed.

    They already do this with certain other actions (Geirskogul changing into Nastrond) but not others.
    • Wheeling Thrust: Can only be executed while under the effect of Wheel in Motion, granted by Chaotic Spring.
      Update: Make Chaotic Spring icon change to Wheeling Thrust upon execution
    • Fang and Claw: Can only be executed while under the effect of Fang and Claw Bared, granted by Heavens' Thrust.
      Update: Make Heaven's Thrust icon change to Fang and Claw upon execution
    • Mirage Dive: Can only be executed when Dive Ready. What causes Dive Ready? Only a single skill: Jump/High Jump
      Update: Jump/High Jump changes to Mirage dive after execution.

    Three buttons that don't need to exist and do nothing but cause button bloat.

    Quote Originally Posted by Absurdity View Post
    And this is the reason why job design has been such a trainwreck since 2 expansions, because everything needs to be designed to "appeal to a wider audience".
    It isn't enough that DrG mains enjoy the job a lot, it needs the be enjoyed by ALL THE PEOPLE.
    You can't expand a job playerbase without enticing non DRG players. If you don't, existing players eventually leave and no one replaces them.

    The same goes for any other job.

    The problem is, the FFXIV devs have forgotten one of their basic tenets:

    If it's not fun, what's the point?



    A lot of jobs simply aren't fun anymore.
    (3)
    Last edited by Deceptus; 11-22-2022 at 01:24 AM.

  3. #3
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,340
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Deceptus View Post
    It's not perfect, there are some things they could definitely tighten up.

    Like a lot of other skills, if something is the pre-req for another skill that other skill could just be the original button changed.

    They already do this with certain other actions (Geirskogul changing into Nastrond) but not others.
    • Wheeling Thrust: Can only be executed while under the effect of Wheel in Motion, granted by Chaotic Spring.
      Update: Make Chaotic Spring icon change to Wheeling Thrust upon execution
    • Fang and Claw: Can only be executed while under the effect of Fang and Claw Bared, granted by Heavens' Thrust.
      Update: Make Heaven's Thrust icon change to Fang and Claw upon execution
    • Mirage Dive: Can only be executed when Dive Ready. What causes Dive Ready? Only a single skill: Jump/High Jump
      Update: Jump/High Jump changes to Mirage dive after execution.

    Three buttons that don't need to exist and do nothing but cause button bloat.



    You can't expand a job playerbase without enticing non DRG players. If you don't, existing players eventually leave and no one replaces them.

    The same goes for any other job.

    The problem is, the FFXIV devs have forgotten one of their basic tenets:

    If it's not fun, what's the point?



    A lot of jobs simply aren't fun anymore.
    I find having lots of buttons to press fun
    button bloat is only a problem IMO with stuff like samurai, why does there need to be aoe shoa, aoe guren? this game has very very rare instances where you choose aoe or single target, beyond dungeons. (and yet they removed kaiten instead lol)
    The reason drg is impossible to add onto now isn't because of how many buttons it has, it's because its rotation is at its limit, unless they give drg a gcd increase skill they can't add onto it anymore without changing it fundamentally

    There are times where doing what you suggest is good, e.g gunbreakers gnashing fang combo being merged so they could add an extra skill in endwalker, but if it's merged without adding anything thats pointless imo
    (7)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reimmi View Post
    Yes, i'm also worried for the pld rework after what they did to summoner
    drg is what i would say a perfect job atm, i do understand that means it's impossible to add onto it now, but if they just prune stuff for the sake of pruning that is pointless and ruins jobs.
    i am very concerned due to recent changes.
    It would be nice for people to stop using summoner as a comparison point. No other class ever attempted to function the same way it did, so you're not going to see such a drastic change.
    (0)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Reimmi View Post
    Yes, i'm also worried for the pld rework after what they did to summoner
    I believe at someone point EVERY classes will receive the SMN treatment. And that's not because SE is clueless or just want to be busy body. It's because it's a necessity if you want to "regrowth" the class meaningfully for the next 10 years. Ironically, DRG is the perfect example of that.

    It's already almost "perfect" right now, what you gonna do to it?

    - Pretty much anything else added to it will make it bloat.
    - Even if you manage to carefully trim some trivial thing to add some other trivial things, that'll just gonna bandaid thing and you'll have the exact same problem in another expansion.
    - Keep the class largely unchanged? Well, they can do that if they plan the next expansion to be the last, but not if it plans to run for another decade.

    I know people don't like the SMN change, but I don't mind it. I view it as a necessity evil. It is because SMN is so simple and bare-bone now, it can be freely developed and grow without constraint. And as a bonus now SMN has a track that looks like actual SMN instead of a WoW's Warlock.
    (2)

Tags for this Thread