There's no such thing as an early puller per Square Enix. They have held fast to that every time the subject comes up.
What's more important is that someone pulling on arrival isn't a problem as long as the rest of those showing up don't follow suit. Get a hit in then back off. I've watched S ranks pulled almost immediately last 3-4 minutes because those showing up did exactly that - got their hit in then backed off. Three minutes is more than enough time for players to arrive and participate. There's no sensible reason to be trying to hold S ranks for 10 minutes.
If the rest of those showing do follow suit and attack, then the problem doesn't seem to be the player pulling on arrival. The problem is the player who wants things held up despite the majority attending not agreeing to a delay.
It's pretty funny that most of the hunt drama I've seen so far on Dynamis would have been 100% avoided if the spawns were simply relayed to the entire community the moment they were found instead of a certain segment of players trying to play control games through their special app (and no, I'm not talking about hunt bots). Most players don't mind waiting the 3 minutes it takes to get to the majority of S ranks (with Leucrotta spawning in Gamma and the like needing an extra minute for travel). They do mind waiting the 10 minutes that some want to insist on. That's enough time for players to clear a dungeon, why would they want to wait that long for a single kill?
The advice we always give to players on Crystal - if you want to attend the S rank, drop what you're doing the moment the relay goes out and get there now. Don't expect others to wait for you. Don't get upset if you miss out - there will be others.
Best solution is to change the rewards. If hunts weren't such a good source of tomestones (and augments in the odd patches) for almost zero effort on the part of those that don't actually do the hunting, the majority of players wouldn't care about them.
Remove the FFA from the Hunt and it's no longer the Hunt.
The real problem is the players who want to be rewarded without doing any of the hunting.
The excessively long pull timers that some what to use is precisely what encourages the cross world/cross data center hunting.
If you know it's going to be pulled almost immediately after the relay goes out, you're not going to bother leaving your world. You know you won't get there in time.
If you know there's a good chance it won't get pulled for 5-10 minutes, then you will because that's plenty of time. Right now, data center travel in NA is taking less than 90 seconds unless you're trying to get to a congested world during prime time. I've had times it's taken less than 30 seconds in offpeak hours.
They weren't. SE has told us they don't particularly like the trains. They're not going to do anything to stop players from forming them but they're also not going to do anything to help formalize them.
They said they could do it but it would take too much time that could be used for developing new content. It would also be removing a more unique form of content from the game and turn them into just another FATE. FATEs are generally disliked by the player community so why would they want to take other content just to make more FATEs?
As for triggers, we already have triggers for the big FATEs so that would be a non-issue. They might not be able to have the same variety of triggers used for S ranks but there could still be triggers.
And that is what is leading to the current problems with the hunt - the rewards.
Many of us do enjoy the actual hunt for its sake, not for the rewards. But the massive piles of rewards that are relevant to end game make the Hunt far too lucrative for most players to pass up. Significantly reduce or change the rewards, and those who don't like the content would stop taking an interest in it.
They obviously don't prevent players from logging in but they do prevent players trying to do other content from entering zones on occasion. While most players will find the delay a momentary inconvenience at worst, gatherers can miss out on timed windows if they try to teleport and are locked out due to congestion. It's especially bothersome for FSH since some of their big fish windows are extremely rare and short in duration.
SE has never intended for 200 players let alone 500 players to attend a specific S rank kill.
Most of organized hunting and its terminology is 100% a construct of the community not intended by SE. In their eyes, there is no such thing as early pulling, there is no such thing as sniping. It is open world content, first come first serve. if you miss out on one spawn, there is always the next.
Except SE will ban players for intentionally resetting marks already engaged if it's reported. They will not ban someone for pulling.
Again, it's problematic drama created by players trying to control how others can play the game.
If you feel someone attacked before they should have, the solution is easy. Don't attack. You're under no onus to attack simply because you're present. Let them solo it a few minutes to give others a chance to arrive. Any competent max level tank will have no issues staying alive by themselves for that length of time.