Quote Originally Posted by aodhan_ofinnegain View Post
Sorry but your point is irrelevant in regards to times affecting 90second burst jobs, as fight design in ShB allowed for fights where burst job like Warrior and Dark Knight to have a stronger showing where there was more downtime during fights, versus fights with full uptime gave sustain jobs like Paladin had a stronger showing. Then GNB being more hybrid of the two types, but leaning more to sustain.
I'm not denying that, try to read more carefully... I'm saying with various burst windows, a class can be penalized, not for being a burst class or sustained damage class, but because of its very own timer that aligns poorly with the boss itself. If you still don't get what I mean, I guess that's alright, but I'm not sure how I can say it more clearly.

Quote Originally Posted by aodhan_ofinnegain View Post
Overall having various buffs windows was not a bad thing, allowed for creativity, allowed for more engaging planning, and allowed for both burst and sustain damage type jobs to be effective. 2 minute buff meta is more punishing, 1 death can throw everything out of alignment, having certain mechanics happen during buff windows can lead to janky alignment issues, p7s for example where some fail to hold buffs before being yeeted up at the 6minute buff window, while others don't, causing a weaker 6 minute and subsequent 2 minute windows. While before this 2 minute meta it wasn't as bad since you could still line up buffs with trick attack after deaths or misaligned buff, so you don't lose a use.
1 death is supposed to throw everything out of alignment. That's also why you're not supposed to die. Having certain mechanics happen during buff windows is supposed to lead to janky alignment, because you're supposed to either solve the mechanics differently to not have that janky alignment, either to delay and burst later, which both take team effort. You can't exactly blame a game where you're supposed to play as 8 for asking you to play as 8. All the variously timed burst does is make it a solo-focused game, which, I'm pretty sure, is what everyone and his cousin is screaming about down there in General Discussion.

At the end of the line, I do not care for either meta, but pretending the 2-min meta is bad because you have to play as a team, not die or "having a 90s timed burst is SO different from having a 120s timed burst" really sounds to me like a tantrum. All I was arguing about was that maybe, since the PLD rework will happen anyway, we should wait and see, but yeah. Whatevs.