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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Sorry but your point is irrelevant in regards to times affecting 90second burst jobs, as fight design in ShB allowed for fights where burst job like Warrior and Dark Knight to have a stronger showing where there was more downtime during fights, versus fights with full uptime gave sustain jobs like Paladin had a stronger showing. Then GNB being more hybrid of the two types, but leaning more to sustain.

    Overall having various buffs windows was not a bad thing, allowed for creativity, allowed for more engaging planning, and allowed for both burst and sustain damage type jobs to be effective. 2 minute buff meta is more punishing, 1 death can throw everything out of alignment, having certain mechanics happen during buff windows can lead to janky alignment issues, p7s for example where some fail to hold buffs before being yeeted up at the 6minute buff window, while others don't, causing a weaker 6 minute and subsequent 2 minute windows. While before this 2 minute meta it wasn't as bad since you could still line up buffs with trick attack after deaths or misaligned buff, so you don't lose a use.
    (9)

  2. #2
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Sorry but your point is irrelevant in regards to times affecting 90second burst jobs, as fight design in ShB allowed for fights where burst job like Warrior and Dark Knight to have a stronger showing where there was more downtime during fights, versus fights with full uptime gave sustain jobs like Paladin had a stronger showing. Then GNB being more hybrid of the two types, but leaning more to sustain.
    I'm not denying that, try to read more carefully... I'm saying with various burst windows, a class can be penalized, not for being a burst class or sustained damage class, but because of its very own timer that aligns poorly with the boss itself. If you still don't get what I mean, I guess that's alright, but I'm not sure how I can say it more clearly.

    Quote Originally Posted by aodhan_ofinnegain View Post
    Overall having various buffs windows was not a bad thing, allowed for creativity, allowed for more engaging planning, and allowed for both burst and sustain damage type jobs to be effective. 2 minute buff meta is more punishing, 1 death can throw everything out of alignment, having certain mechanics happen during buff windows can lead to janky alignment issues, p7s for example where some fail to hold buffs before being yeeted up at the 6minute buff window, while others don't, causing a weaker 6 minute and subsequent 2 minute windows. While before this 2 minute meta it wasn't as bad since you could still line up buffs with trick attack after deaths or misaligned buff, so you don't lose a use.
    1 death is supposed to throw everything out of alignment. That's also why you're not supposed to die. Having certain mechanics happen during buff windows is supposed to lead to janky alignment, because you're supposed to either solve the mechanics differently to not have that janky alignment, either to delay and burst later, which both take team effort. You can't exactly blame a game where you're supposed to play as 8 for asking you to play as 8. All the variously timed burst does is make it a solo-focused game, which, I'm pretty sure, is what everyone and his cousin is screaming about down there in General Discussion.

    At the end of the line, I do not care for either meta, but pretending the 2-min meta is bad because you have to play as a team, not die or "having a 90s timed burst is SO different from having a 120s timed burst" really sounds to me like a tantrum. All I was arguing about was that maybe, since the PLD rework will happen anyway, we should wait and see, but yeah. Whatevs.
    (1)

  3. #3
    Player
    krisatriya's Avatar
    Join Date
    Aug 2022
    Posts
    10
    Character
    Ohlbon Mcknight
    World
    Alexander
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post


    you're supposed to play as 8 for asking you to play as 8. All the variously timed burst does is make it a solo-focused game, which, I'm pretty sure, is what everyone and his cousin is screaming about down there in General Discussion.

    At the end of the line, I do not care for either meta, but pretending the 2-min meta is bad because you have to play as a team, not die or "having a 90s timed burst is SO different from having a 120s timed burst" really sounds to me like a tantrum. All I was arguing about was that maybe, since the PLD rework will happen anyway, we should wait and see, but yeah. Whatevs.
    i agree with this, 2 minute burst are not that bad. its like a basic guide line to balance instead of just make everything spread all way. and just like you said the job identity are not define from 1 2 3 or 2 minute burst time. i understand right now every tank feel the same ( they should differ how tanks mitigate damage ) and changes are scary but if this make job balance are better and game better why not ?
    (0)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by krisatriya View Post
    but if this make job balance are better and game better why not ?
    Because jobs were more balanced before the two minute meta and more fun. Making jobs less fun while also less balanced is the opposite of better. Even if they try to make it more balanced, if it's at the cost of less fun, that's not better either.

    Why not make it more balanced while making it more fun without two minute meta?
    (4)

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