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  1. #1
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reimmi View Post
    I see nothing wrong with them adding old top 100 rewards for the new top 100 rewards.
    The difficulty is the same, wether you did it then or do it now the amount of players who get them is the same. I really do not see how it's "less effort" unless they add it to the wolf mark vendor which is stupid
    If it's really such a big ass deal then they can be recolors, but if you want real rewards for top 100 this is probly the only way it'll happen. so if you don't want CC to die, you have to give.
    They wont make rewards ranked exclusive, they tried that with feast and it failed.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    They wont make rewards ranked exclusive, they tried that with feast and it failed.
    Feast's failure was not the Top 100 rewards existing, it was a combination of no incentive to play Casual or low-level ranked whatsoever (i.e. no reasonable tier rewards) over Frontlines, a gamemode that was essentially WOW arena deathmatch with a bounty mechanic and forced roles (1-of-each), which made playing Healer extremely stressful with how it was designed and Tank frustrating outside of ranks where people could capitalise on their playmaking. It was gameplay that was difficult to pick up and actually feel like you are successful, which feeds into the negativity loop.
    (5)

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Feast's failure was not the Top 100 rewards existing, it was a combination of no incentive to play Casual or low-level ranked whatsoever (i.e. no reasonable tier rewards) over Frontlines, a gamemode that was essentially WOW arena deathmatch with a bounty mechanic and forced roles (1-of-each), which made playing Healer extremely stressful with how it was designed and Tank frustrating outside of ranks where people could capitalise on their playmaking. It was gameplay that was difficult to pick up and actually feel like you are successful, which feeds into the negativity loop.
    Nah its one of the reasons, People would win trade to reach top 100 and once they got the FOMO reward they would quit.. not only that you can still stack CC matches which is REALLY bad for pvps health. im all for ranked getting stuff but it CANNOT be glams/mounts/minions because history will repeat itself. instead of introducing rank exclusive FOMO rewards why not just make ranked give more EXP to the battle pass and update the battle pass more regularly? pretty simple fix honestly.
    (1)