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  1. #21
    Player
    Towa-Musa's Avatar
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    May 2022
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    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Azuri View Post
    Awful idea. The fastest way to complete the series is to throw matches. I don't even need to math it out. It takes maybe 30 seconds to just walk the crystal to the goal and you get 700 Points per loss. There is zero reason to sweat it out for 5 minutes if you only reward is just extra 200 points. On top of that, this simply favours those with more time to play and leads to people rushing all their PvP in a few days and then not touching it until a new series. We had this with Restoration. It was an awful experience.
    if they just keep the series/crystal shop updated with the season we would not have /any/ of the population issues with ranked lol
    (2)

  2. #22
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    (4)

  3. #23
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Commander_Justitia View Post
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    i could see that working if they went back to how pvp used to be *like remember when your pvp rank actually made you do more damage and take less?* and *pvp gear gave you stats IN pvp*?
    (0)

  4. #24
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    PvP needs a relic grind.

    It is much mental gymnastics if you think you can fix a mode by throwing rare stuff at it. What when you got it all?
    Only few would use the items if they are as common as a chocobo. The rest of the game is already theme park MMO where everyone gets everything for just subbing.
    PvP needs to feel rewarding (and have rank decay). Take LoL for example. Beyond reaching gold, you don't get that much for being higher ranked other than a chroma for the season's victorious skin. Those who hit ranked for extrinsic rewards get to gold because they don't have to maintain their rank in any way, the rest do it for intrinsic reasons, bragging rights and whatever else. Ideally that's how it would go imo.
    (1)

  5. #25
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,325
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Don't get me wrong, you have the heart in the right place - Ranked needs an equivalent to the Top 100 Feast rewards to incentivise play. In fact, Tier rewards also need something unique to them that you cannot farm in Casual, incentivising to play even outside of Top 100.

    But as you already guessed yourself, you are going to get a lot of flak for saying that the rewards in question should be the previous Feast rewards. Unique Ranking rewards are essentially "Trophies" and if you re-introduce them, you kill off what makes these Trophies so sought after, you kill the "unique" of it.

    I'm against FOMO as much as the next guy, but for the purpose of a Competition, you need to keep things unique, else you will have various players just return to the same question:

    "Why should I play now if there is a good chance they will just reintroduce it later again for probably less effort?"
    Alternatively for those who have them: "Why should I play now, I already have this?"

    In short:
    • Yes, there needs to be actual rewards at the level of what The Feast offered
    • No, the rewards should be unique and not what The Feast already had
    I see nothing wrong with them adding old top 100 rewards for the new top 100 rewards.
    The difficulty is the same, wether you did it then or do it now the amount of players who get them is the same. I really do not see how it's "less effort" unless they add it to the wolf mark vendor which is stupid
    If it's really such a big ass deal then they can be recolors, but if you want real rewards for top 100 this is probly the only way it'll happen. so if you don't want CC to die, you have to give.
    (1)

  6. #26
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reimmi View Post
    I see nothing wrong with them adding old top 100 rewards for the new top 100 rewards.
    The difficulty is the same, wether you did it then or do it now the amount of players who get them is the same. I really do not see how it's "less effort" unless they add it to the wolf mark vendor which is stupid
    If it's really such a big ass deal then they can be recolors, but if you want real rewards for top 100 this is probly the only way it'll happen. so if you don't want CC to die, you have to give.
    While I can see the sentiment of "you want top 100 stuff, earn it by being top 100 this time around", which is arguably the only thing I can come at peace with... there are many who will be extremely disappointed and arguably betrayed by Yoshida if their hard-earned trophies simply get put for resale. We put a lot of time into this ya know and a competition / tournament is not a "mom said its my turn with the controller" kinda deal.

    ...what is there to give from the old rewards? If you want recolours, almost every reward already had recolours. To drop the list here:

    Season 1: Lone Wolf set (Top 100 solo), Pack Wolf set (Top 30 team, recolour)
    Season 2: Eaglebeak set (Top 100 solo), Eaglewing set (TOp 30 team, recolour)
    Season 3: Hellhound mount [red] (top 100 solo), Hellhound mount [blue] (top 30 party)
    Season 4: Hellhound mount [white-purple] top 100 solo), Hellhound mount [white] (top 30 party)

    Season 5: Hellhound set
    Season 6: Grey Hound set (Season 5 recolour)
    Season 7: Magitek Conveyor, think the seat from the 2nd boss in Ala Mhigo
    Season 8: Prototype Conveyor (Season 7 recolour)

    Season 9: Barghest set
    Season 10: Moddey Dhoo set (Season 9 recolour)
    Season 11: Magna Roader, Castrum Abania 2nd boss
    Season 12: Maxima Roader (Season 11 recolour)

    Season 13: Koro set
    Season 14: Epimetheus, Ghimlyt Dark 2nd boss
    Season 15: Menoetius (Season 14 recolour)
    Season 16: Magitek Hyperconveyor (Season 7 + 8 recolour)

    Season 17: Prototype Roader (Season 11 + 12 recolour)
    Season 18: Shadowstalker set
    Season 19: Shadowcrawler set (Season 18 recolour)
    Season 20: Dreadnought

    Minus the Koro set of which I am like 80% certain has a recolour, essentially every reward on the list already has appeared a 2nd or 3rd time as a recolour, minus the Dreadnought of Season 20.

    If we speak strictly unique rewards without recolour/palette swaps (i.e. listed bolds), we would be at:
    - 6 unique armour sets
    - 5 unique mounts
    ... from patch 3.26 in Heavensward to the end of patch 6.0X in Endwalker.

    How many unique mounts and gear sets were distributed in comparison in that time frame? I don't know the exact number, but surely the number gotta be like tenfold.

    To sum it up, the amount of "lost" gear is paltry to the amount of gear that already exists without counting event items. However, instead of asking for the "old stuff" to return, clearly it is prudent to actually ask Yoshida for CC ranked to get NEW stuff. I mean they release new gear and mounts every damn major patch and sometimes sub patches, they can surely offer a fraction of their produce as new ranked rewards. It is not us who needs or is supposed to give, but the devs.

    I'm not asking for that new stuff to be Top 100 exclusively limited btw but for Ranked to have an actual Ranked currency that isn't Trophy Crystals, to encourage Ranked participation in ALL tiers.
    (3)
    Last edited by Reinhardt_Azureheim; 11-16-2022 at 08:24 AM.

  7. #27
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reimmi View Post
    I see nothing wrong with them adding old top 100 rewards for the new top 100 rewards.
    The difficulty is the same, wether you did it then or do it now the amount of players who get them is the same. I really do not see how it's "less effort" unless they add it to the wolf mark vendor which is stupid
    If it's really such a big ass deal then they can be recolors, but if you want real rewards for top 100 this is probly the only way it'll happen. so if you don't want CC to die, you have to give.
    They wont make rewards ranked exclusive, they tried that with feast and it failed.
    (1)

  8. #28
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    They wont make rewards ranked exclusive, they tried that with feast and it failed.
    Feast's failure was not the Top 100 rewards existing, it was a combination of no incentive to play Casual or low-level ranked whatsoever (i.e. no reasonable tier rewards) over Frontlines, a gamemode that was essentially WOW arena deathmatch with a bounty mechanic and forced roles (1-of-each), which made playing Healer extremely stressful with how it was designed and Tank frustrating outside of ranks where people could capitalise on their playmaking. It was gameplay that was difficult to pick up and actually feel like you are successful, which feeds into the negativity loop.
    (5)

  9. #29
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Feast's failure was not the Top 100 rewards existing, it was a combination of no incentive to play Casual or low-level ranked whatsoever (i.e. no reasonable tier rewards) over Frontlines, a gamemode that was essentially WOW arena deathmatch with a bounty mechanic and forced roles (1-of-each), which made playing Healer extremely stressful with how it was designed and Tank frustrating outside of ranks where people could capitalise on their playmaking. It was gameplay that was difficult to pick up and actually feel like you are successful, which feeds into the negativity loop.
    Nah its one of the reasons, People would win trade to reach top 100 and once they got the FOMO reward they would quit.. not only that you can still stack CC matches which is REALLY bad for pvps health. im all for ranked getting stuff but it CANNOT be glams/mounts/minions because history will repeat itself. instead of introducing rank exclusive FOMO rewards why not just make ranked give more EXP to the battle pass and update the battle pass more regularly? pretty simple fix honestly.
    (1)

  10. #30
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    When someone asks: "This is cool, how can I get this?" you should be able to tell them: "If you become good at X, you can have this too." You should never have to tell someone: "Sry kid, that can no longer be achieved".
    (3)

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