Quote Originally Posted by Deveryn View Post
I don't think you can avoid making it a snoozefest. They could redo the whole place and people would just get tired of it all over again. Even if the cheese were to go away, it would still come up a lot of times.
Maybe not. And that's true, for example, I'm super tired of Azdaal's Legacy, as well as Sil'dih Subterrane. Because they get repetitive and predictable easily. But I find that fair and an obvious outcome of videogames in general. I know what I'm getting into. If you give me my favourite dish for breakfast, lunch and dinner, obviously at some point it stops feeling special. Same with any content. But at least here I know that that's what I'm signing up for.

But I already said as much.

Quote Originally Posted by Midareyukki View Post
So... yeah. CT being too easy and all that? That's a problem on its own, can be addressed in other ways. Is CT going to pop very often because the probability is skewed? Sure, but it's still Alliance Roulette, deal with it, it's an instance like all the others for the most part.
Of course, that's just me. My real gripe is just people doing what's such an obvious exploit to force the system. I approached it as "if it's so easy to the point where you AFK, and it takes less time to complete than other instances, then naturally people will prefer it". Past that, if people want to complain that a low-level instance is boring, repetitive and obvious, then that's up to them.

I speak for myself: There is a problem, and much like problems of the same kind, it should be looked into. I think the issue stems from one characteristic of the content itself. Others are free to disagee. Anything beyond that is preference.