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  1. #1
    Player
    Nikito's Avatar
    Join Date
    Aug 2013
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    22
    Character
    Kameal Quinn
    World
    Excalibur
    Main Class
    Conjurer Lv 90

    What do you supposes the actual cost of a Housing Ward is for Square Enix

    As the title suggest, what do you think the actual cost to spin up and maintain a housing ward on 1 server actually costs Square Enix?

    What I'm getting at is a bet it's not very much, and if the option was actually made to players to make a one time payment $10-$20 for a guaranteed plot which I suspect is WAY more then the actual cost for Square Enix to Spin up and Maintain a single Plot in their Data Center the housing issue would be completely solved.
    (1)

  2. #2
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I can only observe that they seem to have developed an implementation that is vastly more costly than any other MMO or MMO-like game's housing system I've ever seen, even those that have wards or similar systems providing neighbors. Or if not that, and a little more tin-foil-hat-ish, they want it to be elite and exclusive for some reason.

    I'd rather not have official RMT involved with it, in any case.
    (6)

  3. #3
    Player
    Remolia's Avatar
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    Jun 2022
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    361
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    People, who own a house, have to pay a sub, or they loose progress.
    People who does not own the house, have to be jealous for people who own one, coz its not that simple to get one.

    Each item in house has 4 coordinates, id and color, if coordinates are 64bit numbers (but I am sure its =<32bit one), it must be 64bytes for 1 item (in worse case), and 300 items gonna be ~20KiloBytes of data (u can afk in lumsa 10 seconds and receive more amount of data).
    Generic forum thread weights more than generic large house. Plus u dont have to keep house loaded 24/7 inside server memory, if nobody visiting it.

    So these limitations were made on purpose, to make housing exclusive on purpose, not coz its limitations of hardware/software. People can simple open a dutyfinder dungeon for one player, anytime. And have own rooms.
    (4)
    Last edited by Remolia; 11-10-2022 at 07:58 AM.

  4. #4
    Player
    Espon's Avatar
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    Aug 2013
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    965
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I think it's both server costs and wanting it to be an exclusive feature, hence why housing is set in wards and doesn't just send you to an instance with your own plot of land.

    Quote Originally Posted by Remolia View Post
    So these limitations were made on purpose, to make housing exclusive on purpose, not coz its limitations of hardware/software. People can simple open a dutyfinder dungeon for one player, anytime. And have own rooms.
    This is false, only a limited number of instances can be opened at a time. While it is fine now, when population spikes up—such as when a new expansion launches—all the sudden queue times and errors exist for things that it normally shouldn't.

    "Raubahn Extreme" is a great example as it was an early Stormblood solo duty that bottle-necked everyone due to the limited number of people that can be doing it at a time. It's why Stormblood and Endwalker splits the population into two zones early, does not have any solo duties and takes a long time before you get to the first dungeon.
    Gold Saucer GATEs have no role or party requirements yet sometimes you'd be waiting a while to get into Leap of Faith or Air Force One.
    Trying to enter your house would often times give you an error because the housing instance servers are full.
    (1)

  5. #5
    Player
    Remolia's Avatar
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    Jun 2022
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    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Espon View Post
    This is false, only a limited number of instances can be opened at a time. While it is fine now, when population spikes up—such as when a new expansion launches—all the sudden queue times and errors exist for things that it normally shouldn't.
    Players can run instances when ever they want (trust, undersized etc...)

    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.

    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    (0)

  6. #6
    Player
    Shibi's Avatar
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    Aug 2013
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    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Remolia View Post
    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.
    (italics mine as I will address this point)

    Experience we have had with the IS release has shown this italicised thought of yours above to be flawed. People were recently being locked out of their house because the housing instance infrastructure was full. IS clearly shares that same infrastructure. Even when there was nobody else in the ward we clicked and clicked on the door until an instance was free and we could get in. The same thing was seen during EW release when people were AFKing inside their homes. We had to click and click on the door until an instance was available and we could spawn it with our data.

    While this was happening, people were loading their dungeon instances without delays, so one does consider that housing/IS instance infrastructure and dungeon instance infrastructure is separated.

    Logically the ward isn't given 60 instances, that would be a waste of money, the EW/IS experiences suggest those are likely shared between all wards on the world, and IS on the world too. But adding more wards means you still need to bump up the number of housing instances people can enter from their door.

    There is contention, of course, adding 4 more wards and thus 240 houses doesn't need 240 more instance capability. But it does need a spike.


    Quote Originally Posted by Remolia View Post
    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    * Cost is /always/ a factor. Budget is a requirement of business and sets what hardware is bought, what hardware is refreshed, and what ongoing-forever operating costs are committed to. Budgets are also normally done yearly or biannually. And of course, it was just said that the next periods budget is now approved and more wards are coming in or before 2024.

    But yes, there is some level of exclusivity in the current architecture, whether by design or system constraints. IS was likely an attempt to lessen that, not everyone wants a house, many people are not into housing.
    (0)
    Last edited by Shibi; 11-11-2022 at 04:49 AM.

  7. #7
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
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    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Remolia View Post
    Players can run instances when ever they want (trust, undersized etc...)

    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.

    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    Stormblood broke at launch because there was an instance bottleneck.
    WOW died at the launch of WOD (and they gave everybody a few days free sub) because their game couldn't create enough of the garrison instances, and everything broke. It was another bottleneck.

    A game cannot create unlimited instances. This is why there will be a limit on the number of instances a player can make per day. In FF14, I believe it is something like 200? Which may seem like a massive figure, but people have hit it spam-killing Ifrit for the mentor thingy.

    Other MMOs limit the number of instances you can create an hour, although that is gradually being relaxed since server tech is improving.
    (0)

  8. #8
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Remolia View Post
    So these limitations were made on purpose, to make housing exclusive on purpose, not coz its limitations of hardware/software. People can simple open a dutyfinder dungeon for one player, anytime. And have own rooms.
    Housing and wards were originally meant for FCs only. That's why it was limited. When people asked for personal access, it was already too late to change the format without having to demolish every existing house.
    (0)

  9. #9
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,483
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Deveryn View Post
    Housing and wards were originally meant for FCs only. That's why it was limited. When people asked for personal access, it was already too late to change the format without having to demolish every existing house.

    People didn't ask for access. We were told we were getting player housing that would be different from FC housing. In fact this situation led to one of the first lies to legacy players. We had gil taken away and was told not to worry.



    Whatever happen to original plans no one knows. But multiple comments leading right up to opening up FC housing to players implied they were working on a separate system.




    And to the OP. SE has set out that we rent storage in this game when others had one time cost. It would be a monthly fee. You would be better look at how much does SE have to pay for retainer and what they charge us. Also take into account other cash shop practices. This wouldn't be a gift to players, it would be maximizing profits just like 30 dollar mounts.
    (3)
    Last edited by Moonlite; 11-10-2022 at 10:46 PM.

  10. #10
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Fixed DC costs are about $6100 per month per rack for tier 1. This is floor space, security, fire suppression
    Maintenance costs are about $5000 per month on top per rack - this is power, UPS, Cooling, Generator, data (a huge ongoing cost)
    Soft costs (labour) are about $4500 per month on top of that per rack

    So, maybe $16000/month for 21 servers in a tier one DC. (servers not worlds... each world needs many servers - from the photos we've seen Materia's 5 worlds had 60 servers at least)

    Quote Originally Posted by Nikito View Post
    if the option was actually made to players to make a one time payment $10-$20 for a guaranteed plot which I suspect is WAY more then the actual cost for Square Enix
    You'd be surprised at how those ongoing costs for power, cooling, maintenance, security, fire, diesel, staff, and so on add up.
    (10)
    Last edited by Shibi; 11-10-2022 at 07:07 AM.

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