I guess if you still don't have any counter argument, then my idea is pretty sound.
Only in the current system. You could pick and choose and get your reward if they changed the system. The roulette system does not have to be as restrictive as it is now to work. We don't owe the status quo anything, it's not special, and it certainly shouldn't be immune to change for the better.
CT is so different from the other alliance raids that this is unlikely. The jump in difficulty and time required from 50-60 is by far the biggest in the entire alliance series. Maybe this will change in the future, but FF14 is an evolving game anyway. If in the future the 60 alliances become a problem, we can come up with a solution to fix that.
I say things relevant to the discussion. Show me where I'm wrong and then you'll hear something different.
I guess I should also add to this, so I'm not misinterpreted, that I realize I can't predict the future. I don't think my ideas are immune to holes or unintentional outcomes, but I do try to consider that when making suggestions. I also try to consider people on the other side. What I'm proposing should be fairly reasonable. Adding it to FF14 may require some changes for a whole bunch of reasons, but ultimately it shouldn't be too different from the original suggestion. With that said, finding and showing me errors I've made is only helpful, but they have to be genuine errors, not just things people don't like for no reason.
Like I said before, more enticing roulettes can increase participation. I don't participate in the alliance raid roulette currently because I can get more entertainment out of paying bills than running CT. I have multiple characters with multiple classes that I level, so by making alliance raid completely intolerable, the playerbase available to help fill queues is decreased.So tell me how your solution of giving people choices in regards to roulettes is going to help roulettes fulfil their purpose of filling in empty queues? Your idea of removing the boredom from roulettes would do more harm than good.
If I could exclude all the level 50 raids, I think alliance might be worth trying again. And we know this isn't likely to negatively impact CT queues because so many things are lopsided in their favor.
Let's also not forget that the separation of roulettes, which is divided in an arbitrary manner, is essentially the same idea. If you only queue for leveling roulette exclusively, you're not filling normal raid queues. Do you really think adding a little more choice is going to cause the system to collapse? That's completely unrealistic.
A lot of effort for nothing? I don't see the point. If I wanted the quickest roulette possible, I could just use the ilvl system. So why would I waste my time here trying to promote a system that would only be helpful in avoiding the easy stuff, at least when it comes to alliance raids?You act like it's some sort of amazing solution, when in reality, you most likely just want to be able to do the quickest roulette possible and log out. You don't want to help others or contribute to the community. You want to help yourself to rewards you haven't earned.
Literally what changes between CT getting its own roulette and me refusing to wear anything higher than Ironworks when queueing?
Doesn't it say somewhere not to leave just because you don't like what you get? Even if it doesn't, leaving puts the party at a disadvantage. I guess in CT that disadvantage wouldn't even register because of how trivial the difficulty is, but technically it's still there.
Well if that becomes a problem, we could further divide the alliance raids, or just give people a roulette blacklist option to balance things out. There are multiple solutions to the problem.



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