Okay but something should be done about the people lowering their item level to proc it though. Sprouts and people that haven't unlocked other raids I'm honestly fine with, because they're not exploiting any inherent loophole.
And the raid's simplicity really only contributes to it, because these people are hinging on CT being so simple and quick versus the rest. Plus, there's just a weird disparity between how long it takes to clear CT versus Dun Scaith or Rabanastre. Mechanics exist and bosses are more durable. Whether ilv contributes to it or not, I don't know, the point still stands: CT is way too quick and way too easy as it stands, and that incentivizes people doing it.
However, Atelier is right. It's not that often an occurrence (sometimes you really do just get the one sprout. What are you gonna do about it, tell them they're wrong for doing the MSQ? :T). But if you're looking to get the rewards from the Roulette itself, getting CT won't really put a dent on that.
Though at that point I'd be hard pressed to call it a roulette. Let me put it this way. If I had a roulette, and then painted half the red slots as black and told you to play the game as-is with no additional modifications to accomodate the clear change in , is it still Roulette? Because the issue isn't whether CT raids are simple (even if it contributes to the problem), nor whether CT is mandatory or the earliest accessible Alliance Raid; those will obviously skew the probabilities. The issue is that there are people forcifully making it happen via an exploit of the system. The exploit needs to be addressed. Whether CT is fine or not is irrelevant, the exploit needs to be done away with.
And we have options. Are they the best ones? No, but they help. I personally prefer tweaking the item level synch to discourage people from trying to cheese the roulette. It, in turn, might also tackle what people view as a boring instance. I don't think migrating it to MSQ Roulette makes sense from a certain standpoint. Because MSQ Roulette are 4 man duties with a lot of cutscenes, and then suddenly 3 24-man duties whose length hinges on the gameplay... but hey :| that's an option too I guess?
So... yeah. CT being too easy and all that? That's a problem on its own, can be addressed in other ways. Is CT going to pop very often because the probability is skewed? Sure, but it's still Alliance Roulette, deal with it, it's an instance like all the others for the most part. But people forcing it is what I personally take issue with, and it mostly happens because it's an easy content to go through.