Deleting that first line and you should do the same.
Like, Deveryn, I won't deny that maybe people are approaching this as too simplistic given the sort of rewards they are... But wording it like this? Holding onto the past and saying it's a good design just because "it works"? I mean sure, life's good, but if it can be better, why not?
I'm not saying it's good or bad. I'm just wondering how you really sell this idea to them.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

