Because, once again, IT IS A FIRST DUNGEON.Alright, let's assume they pull more... Oh no! I have to cast a Cure I... and then 1 2 1 1 1 1 1 1. Wow, so refreshing.
Then the tank gain confidence and decide to pull waayyy more. Oh no! I have to spam Cure I! Which is 3 3 3 3 3 3 3 3 3. Wow, very inspiring.
If they don't want to raise healing requirement or make interesting healing (understandably so), then make downtime kits interesting.
The first dungeon is ALWAYS like that in any MMO.
Stop basing the entirety of healing on the very first dungeon that you enter.
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