Yeah, this much simplicity is definitely one of the case of being 'in a good spot': https://www.youtube.com/watch?v=hlc-...4M_18NhpPR3ojs




Yeah, this much simplicity is definitely one of the case of being 'in a good spot': https://www.youtube.com/watch?v=hlc-...4M_18NhpPR3ojs




Pretty much as Rein says.I do not want healers to get any more complex, they are in a good spot right now, people just need to realize that they can't have everything in one box. Accept that you want to play summoner or red mage for your damage rotation. Having a proc of a fire 3 type spell wouldn't be bad for an extra skill but other than that keep it as simple as possible.
Our gameplay experience devolves as we level up. Leveling dungeons can be fun and exciting to heal, with some being notorious for forcing us to be awake and on the ball. Expert dungeons? Absolute snooze fest. Slap a regen on the tank, asylum/soil on the ground and you might as well AFK for the rest of the pull for all it's worth. And don't get me started on bosses. 24 man? Arguably even worse.
Not to mention that the skill ceiling now boils down to remembering a cooldown spreadsheet and simply not healing as much as possible.
Not healing = healers in a good spot? Really?
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Absolutely hilarious. And by hilarious I mean so incredibly sad.I do not want healers to get any more complex, they are in a good spot right now, people just need to realize that they can't have everything in one box. Accept that you want to play summoner or red mage for your damage rotation. Having a proc of a fire 3 type spell wouldn't be bad for an extra skill but other than that keep it as simple as possible.
Why do people always link this video?Yeah, this much simplicity is definitely one of the case of being 'in a good spot': https://www.youtube.com/watch?v=hlc-...4M_18NhpPR3ojs
It is the first dungeon in the game.
I literally cannot think of a single first dungeon in MMO I have healed in that is even remotely challenging. RFC in WOW, for instance, you have to drop a heal like once every minute and that is if you love those health bars to be full.
That video even showcases something that NOBODY ever does in dungeons, let alone Satasha (taking on one mob at a time). No poop that there will barely be any damage in a beginner dungeon with one mob wailing on you.
It is to allow you to get to grips with group content, not to push your skills to the absolute limit.
At this point, healers are still learning how to balance between heals and DPS. They are learning how to target individual players in the group, blah blah.
To be honest, the last pull of the game (if you pull everybody in that final room before the boss) can be challenging if you are not experienced, since nobody has AOEs, and damage is being hit out pretty intensely. I wiped there once in my early days. Although, that is because my attention slipped a little. If you falter with everything pulled, then you may slip to a point where the group can wipe.
You and I both know that healing gets a bit more complicated and 'on the edge' the later you get in the game. The fight with Ultima Weapon is a real turning point, for me. It starts to sort out who has been paying attention to the previous dungeons, as now a healer has to DPS, damage, and pay attention to some hard-hitting mechanics.
But nah. Use the very first dungeon of the game to prove a point.
Last edited by PirateRyanG; 11-05-2022 at 08:51 PM.




And healers are the only role whose gameplay becomes objectively worse the better we play. No other role suffers from that, no role should suffer from that design decision, because at a basic level all roles should be fun and engaging and right now healers aren't. That's not elitist to say, it's simply criticizing their basic systems.Pretty much as Rein says.
Our gameplay experience devolves as we level up. Leveling dungeons can be fun and exciting to heal, with some being notorious for forcing us to be awake and on the ball. Expert dungeons? Absolute snooze fest. Slap a regen on the tank, asylum/soil on the ground and you might as well AFK for the rest of the pull for all it's worth. And don't get me started on bosses. 24 man? Arguably even worse.
Not to mention that the skill ceiling now boils down to remembering a cooldown spreadsheet and simply not healing as much as possible.
Not healing = healers in a good spot? Really?
At certain gear levels you'll be able to avoid those bleeds entirely if you plan enough though, If you don't suffer any damage from a boss' attack (read: Critlo + buffed Shake it off) you don't get the bleed appliedProbably not the minority there; bleeds are good at increasing healing intensity without feeling overly punishing. Or, put more generally, they offer a good amount of added engagement/difficulty with minimal increase in exclusion or anxiety (from needing a certain skill floor just to not have everyone die instantly).
Last edited by Deceptus; 11-05-2022 at 09:54 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




What is there to grip exactly when that exhibit literally showcased the healer don't need to exist at all in such situation? They're literally there just because Duty Finder says they have to be.[...]It is to allow you to get to grips with group content, not to push your skills to the absolute limit.
At this point, healers are still learning how to balance between heals and DPS. They are learning how to target individual players in the group, blah blah.[...]
Would you rather people to attach a screenshot of some log? Because there are already some in this thread. I'm merely reposting what was linked in 2nd page. There are plenty other exhibits they can find within this thread, enough to make the point clear. I'm not going to repost all of that.[...]But nah. Use the very first dungeon of the game to prove a point.
Last edited by Rein_eon_Osborne; 11-05-2022 at 09:56 PM.
I can't think of a single first dungeon in any MMO where the healer needs to exist. Even most dungeons in ESO can now be accomplished without a healer (before you get into DLC or Vet content). Dungeon healing, especially early dungeon healing, is supposed to get you to grips with your spells. Not push you to the brink.What is there to grip exactly when that exhibit literally showcased the healer don't need to exist at all in such situation? They're literally there just because Duty Finder says they have to be.
Would you rather people to attach a screenshot of some log? Because there are already some in this thread. I'm merely reposting what was linked in 2nd page. There are plenty other exhibits they can find within this thread, enough to make the point clear. I'm not going to repost all of that.
Although, you also seem to be ignoring the point that the person in that video is not pulling mobs in the same way that happens in a dungeon, particularly Satasha.
As a healer, go and do Satasha. Let a tank make the first pull (around the corner), while you run in and look at the colour of coral that you need to touch to trigger the first boss. Run back out, and your tank will have taken a sizeable chunk of damage that you will need to heal.



The other issue with trying leave healers simple is that it doesn’t really leave them anywhere to grow. What can they add now? More healing stuff? We already have more than enough tools to deal with that. They said themselves they won’t add more damage spells. They also want whm and sge to have no utility. So many restrictions that they are just setting themselves up to fail going forward.




Alright, let's assume they pull more... Oh no! I have to cast a Cure I... and then 1 2 1 1 1 1 1 1. Wow, so refreshing.I can't think of a single first dungeon in any MMO where the healer needs to exist. Even most dungeons in ESO can now be accomplished without a healer (before you get into DLC or Vet content). Dungeon healing, especially early dungeon healing, is supposed to get you to grips with your spells. Not push you to the brink.
Although, you also seem to be ignoring the point that the person in that video is not pulling mobs in the same way that happens in a dungeon, particularly Satasha.
As a healer, go and do Satasha. Let a tank make the first pull (around the corner), while you run in and look at the colour of coral that you need to touch to trigger the first boss. Run back out, and your tank will have taken a sizeable chunk of damage that you will need to heal.
Then the tank gain confidence and decide to pull waayyy more. Oh no! I have to spam Cure I! Which is 3 3 3 3 3 3 3 3 3. Wow, very inspiring.
If they don't want to raise healing requirement or make interesting healing (understandably so), then make downtime kits interesting.
Last edited by Rein_eon_Osborne; 11-05-2022 at 11:07 PM.
Because, once again, IT IS A FIRST DUNGEON.Alright, let's assume they pull more... Oh no! I have to cast a Cure I... and then 1 2 1 1 1 1 1 1. Wow, so refreshing.
Then the tank gain confidence and decide to pull waayyy more. Oh no! I have to spam Cure I! Which is 3 3 3 3 3 3 3 3 3. Wow, very inspiring.
If they don't want to raise healing requirement or make interesting healing (understandably so), then make downtime kits interesting.
The first dungeon is ALWAYS like that in any MMO.
Stop basing the entirety of healing on the very first dungeon that you enter.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




