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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    Pretty much as Rein says.

    Our gameplay experience devolves as we level up. Leveling dungeons can be fun and exciting to heal, with some being notorious for forcing us to be awake and on the ball. Expert dungeons? Absolute snooze fest. Slap a regen on the tank, asylum/soil on the ground and you might as well AFK for the rest of the pull for all it's worth. And don't get me started on bosses. 24 man? Arguably even worse.

    Not to mention that the skill ceiling now boils down to remembering a cooldown spreadsheet and simply not healing as much as possible.

    Not healing = healers in a good spot? Really?
    And healers are the only role whose gameplay becomes objectively worse the better we play. No other role suffers from that, no role should suffer from that design decision, because at a basic level all roles should be fun and engaging and right now healers aren't. That's not elitist to say, it's simply criticizing their basic systems.

    Quote Originally Posted by Shurrikhan View Post
    Probably not the minority there; bleeds are good at increasing healing intensity without feeling overly punishing. Or, put more generally, they offer a good amount of added engagement/difficulty with minimal increase in exclusion or anxiety (from needing a certain skill floor just to not have everyone die instantly).
    At certain gear levels you'll be able to avoid those bleeds entirely if you plan enough though, If you don't suffer any damage from a boss' attack (read: Critlo + buffed Shake it off) you don't get the bleed applied
    (8)
    Last edited by Deceptus; 11-05-2022 at 09:54 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    At certain gear levels you'll be able to avoid those bleeds entirely if you plan enough though, If you don't suffer any damage from a boss' attack (read: Critlo + buffed Shake it off) you don't get the bleed applied.
    True, but that's a matter of flipping a switch (requires damage to apply, y/n; complete absorption completely prevents DoTs, y/n) or changing the applicator into an aura instead of a damage-taken event.

    My point was simply that DoTs innately provide less stress of something that must be preempted (else limiting one's only available reactions to Raise) compared to other ways of offering similar increased healing load.
    (1)