What goes around comes around.![]()
The current system isn't great, but I wonder how it might even be improved, definitely not by sounding off on how other people feel one way or another. Just get to the brainstorming already.
The main problem from the OP is that people can't wait. I don't like the idea of the invuln because that just means more people get more time to potentially come over from other DataCenters if they want. Common courtesy is 5 minutes for people to get together.
Sure, but they have to replace it with something better.
Trains aren't really all that bad. It's nice to have a large scale activity with the community coming together to organize something that benefits the playerbase overall. Scouters, relayers and those who run the discords put in a lot of work for others for little gain. I'd encourage that, but actually build towards it, instead of having a vague "we didn't intend you to share this too much" system that creates player animosity when it's clear a large number of players enjoy sharing and community spirit.
They could even do a mix of large scale hunts and hunts intended for smaller parties so everyone gets something.
I don't know, I like a good discussion, criticism or even grumble and some discussions lead into strong disagreements, but personally there's very, very few people I'd say I "don't like" on the forum.
tbh if they didn't "intend" for players to do something, then all the more reason to look into it and fix it. Because as it stands, we're reliant on people having fair play and being organized. And if we can't even do that in the real world, what makes them think that's going to happen in a virtual world? People early pull. All the time. And there's always drama whenever anyone does that.Sure, but they have to replace it with something better.
Trains aren't really all that bad. It's nice to have a large scale activity with the community coming together to organize something that benefits the playerbase overall. Scouters, relayers and those who run the discords put in a lot of work for others for little gain. I'd encourage that, but actually build towards it, instead of having a vague "we didn't intend you to share this too much" system that creates player animosity when it's clear a large number of players enjoy sharing and community spirit.
They were quick to address a similar issue with Ishgard Restoration, locking Wanderers out of the Firmament. While locking people out of instances here wouldn't be great, the fact remains that they should do something to help with coordination. After all, the players aren't behaving within their standards. So if they want that to happen, they need to ensure it.
The real question is "how". Because an invuln might not be the best, as part of the time will be spent while people are looking for it. Meaning technically you have less than the maximum amount of time to get there. Plus, some people lag, some people have a slow hard drive... I just don't think an invuln is necessarily a best approach, though I admit I can't think of anything better.
Then tell them that's not your problem, it's open world content available to everyone and they're welcome to take it up with the GMs if they don't like it.
As someone who conducts trains, I'm tired of the organized hunt community acting like it owns everything hunt related. We don't. Yes, we want people to come together to have a good time killing stuff but it's fine to limit it to just what's available at that time. If someone else gets some of the marks before the train is formed, good for them. I genuinely hope they had a good time.
The people I really hate are the ones who wait around for someone to organize a train then spend their time disrupting it. If you don't like how the train is run, then why did you come? If you wanted to hunt on your own terms, why weren't you out there looking for the marks as soon as their spawn windows opened? That's public information with the various trackers being used by the community. No need to come bully a train that's intended to be a pleasant experience for those attending.
The mount achievements are intended for those who make The Hunt their end game and spend the majority of their time hunting (or those who have nothing in their life to prevent them from playing 20 hours a day). I know a lot of dedicated hunters who have all 3 mounts because they love hunting. I know a lot of hunters (like me) that don't because we also like to spend a lot of our time doing other content even if we're still out there scouting, conducting and spawning a good part of the time. I don't even have my Centurio Tiger yet (though I'm slowly creeping up to the end of the grind).
It's fine for achievements like that to exist. The game has plenty of other mounts for players to earn through other types of content.
SE has stated they are not willing to do that. The amount of time and effort it would take them to convert The Hunt into a FATE style system would come at the cost of a significant amount of new content they could otherwise be making for the game.
People just need to learn they're not supposed to make it to every hunt on their home world let alone cross world. If you want those achievements and rewards, then become one of those who are doing the spawning and the conducting so you're spending more time actually doing The Hunt instead of trying to squeeze it in between the other things you're doing.
Last edited by Jojoya; 11-05-2022 at 10:29 PM.
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