
Originally Posted by
san-toki
I 100% play support because of simpler rotations. While technically familiar with every DPS job's proper rotation and competent on a handful at a savage to ultimate level, generally in raid I prefer to just hit a few buttons and spend the rest of my time thinking about where to weave utility. It's chill while being exciting during early prog, and doesn't aggravate my RSI and other injuries as much.
That said, I'd be fully able to handle a 1-2-3(-4) type rotation on a healer, much like a tank. But I also don't know that turning 1-1-1-1-etc. into 1-2-3 would really make it much more flavorful. Tank rotations, even the burstiest and busiest ones like DRK opener/GNB 1 minutes, are not incredibly enthralling, after all.
I think the better solution, short-term anyway, is to give healers lots to do in encounters. I enjoyed this tier for the most part (outside of niche issues with job synergy and a feeling of imbalance playing into certain cohealer jobs), because even at BiS, I had to spend and plan resources and be continually mindful of those kinds of things in P7/8S (P5/6 turned into a snoozefest early on, as expected). I'm not sure if I'm in the minority, but as much as I complained about the bleeds, they were fun to plan around.
I also wouldn't mind leaning more heavily again into DoTs. They seem fitting in that you can set and forget them, allowing you rotational flexibility in half-minute phases, but would give you more to upkeep and manage.