Quote Originally Posted by wereotter View Post
Thing there is that creates another kind of meta, or makes that utility useless.

This is actually the kind of problem we saw a lot of in Heavensward. I was kicked out of groups more than a few times in PF, and then saw when I looked into the recruitment that after kicking me, they changed the recruitment to exclude monks from joining at all. Friend who played machinist back then had the same thing happening because bard was meta.
All non-raid DPS buffing utility is just flavor, never necessary. Role actions are different from job-specific actions. That's okay. Mantra makes healing more comfy sometimes. It's not a problem and doesn't need to be addressed.

You weren't kicked in HW because Mantra was useless, you were kicked because MNK did bad damage and ran out of TP constantly. HW balance was pretty bad in Midas especially, even worse than P8s balance. If you didn't have Brotherhood and thus could be justified in being equal damage (honestly MNK already kinda' out DPS SAM) to SAM. If all jobs did the roughly same total DPS but just had different rotations and playstyles with "flavor" utility that didn't impact raid damage, I think we'd have a lot more job variety. Yes there will always be a meta, and that's okay. You'll never fully abolish a meta, nor should you try to specifically. Just make every job as close to rDPS as you can with each other so all jobs are good, useful, and fun to play without feeling exactly the same and viable in all content.